Inventory last scanned: 5/2/2026, 6:03:46 PM
Instant
You gain 3 life. Draw a card.
Sorcery
Return target green card from your graveyard to your hand.
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
Sorcery
Exile target artifact or enchantment.
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
Legendary Creature — Human Warrior
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
Creature — Fungus Zombie
Undergrowth — This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Creature — Rhino Monk Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When this creature enters, you gain 3 life.
Creature — Rhino Soldier
Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Rhino Soldier
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Creature — Rhino Monk
When this creature enters, draw a card.
Creature — Rhino Soldier
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
Creature — Rhino Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, tap target creature an opponent controls.
Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
Enchantment
{U}: Tap target creature unless its controller pays {1}.
Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Homunculus
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Creature — Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Pangolin Beast
When this creature enters, put a +1/+1 counter on each other creature you control.
Legendary Creature — Angel
Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
Creature — Elf Shaman
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
Creature — Illusion
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Goblin Pirate
First strike Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Sorcery
Creatures you control get +2/+2 until end of turn.
Creature — Angel Cleric
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Instant
Target blocking creature gets +7/+7 until end of turn.
Snow Creature — Human Druid
{T}: Untap another target snow permanent.
Snow Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow source.)
Snow Creature — Skeleton
{S}: Regenerate this creature. ({S} can be paid with one mana from a snow source.)
Creature — Elk
Whenever an enchantment you control enters, tap target creature an opponent controls.
Creature — Elemental Wizard
When this creature enters, return up to one other target creature to its owner's hand.
Creature — Giant Warrior
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Creature — Human Wizard
{1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)
Creature — Human Wizard
{1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents.
Artifact — Equipment
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact
{T}: Add {C}{C}. {2}, {T}, Pay 1 life: Tap target nonland permanent.
Creature — Faerie Wizard
Flying When this creature dies, clash with an opponent. If you win, return this card to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Legendary Creature — Human Rebel Warlock
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
Creature — Goblin Berserker
First strike This creature attacks each combat if able.
Creature — Cat
Trample When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.
Creature — Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
Enchantment Creature — Chimera
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Creature — Human Wizard
{2}{U}{U}, {T}: Draw a card for each Wizard you control.
Creature — Shapeshifter
{2}{U}{U}, Sacrifice this creature: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
Creature — Human Wizard
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, discard two cards, then draw three cards.
Creature — Turtle
Flash Defender
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.