Inventory last scanned: 5/3/2026, 6:56:37 PM
Creature — Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Creature — Human Warrior
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When this creature enters, if it was kicked, it gains haste until end of turn.
Creature — Elemental Lizard
Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.
Creature — Spirit
{R}, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Creature — Cat
This creature gets +3/+3 as long as you control no untapped lands.
Creature — Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return this creature to its owner's hand.
Artifact Creature — Scarecrow
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Artifact Creature — Robot Scorpion
As long as you control seven or more lands, this creature gets +3/+0.
Sorcery
Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Exile target permanent.
Instant
Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Creature — Devil
When this creature enters, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Phyrexian Zombie
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Hydra
Trample This creature enters with two +1/+1 counters on it. {T}, Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.
Creature — Demon
Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0.
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Sorcery
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Artifact
{T}: Target player exiles a card from their graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
Instant
Destroy target artifact. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Scarecrow
{1}: This creature becomes all colors until end of turn.
Artifact Creature — Construct
This creature can't block. {1}{B}, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield.
Creature — Raccoon Archer
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
Artifact Creature — Construct
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Sorcery
Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
Creature — Spirit
Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Artifact — Equipment
Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Bird Horror
Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put this card from your graveyard into your library second from the top.
Creature — Orc Berserker
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Human Cleric
{1}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Creature — Merfolk Rogue
Whenever this creature deals combat damage to a player, draw a card.
Artifact
{1}, Sacrifice this artifact: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Artifact
{2}, {T}: Draw a card if you have seven or more cards in hand.
Creature — Horror
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Cat Monkey
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
Snow Creature — Elf Rogue
{T}: Untap target snow land.
Creature — Crab Turtle Crocodile
Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Artifact Creature — Scarecrow
{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.
Artifact Creature — Construct
This creature can't be blocked by creatures with power 2 or less. When this creature dies, it deals 6 damage to target opponent or planeswalker.
Creature — Goblin Warrior
Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Goblin Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Cat
Shroud (This creature can't be the target of spells or abilities.) When this creature enters, sacrifice it unless you sacrifice a land.
Creature — Dinosaur
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Creature — Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
Artifact Creature — Golem Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Wizard
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature — Human Wizard
Kicker {4}{U} When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land is an Island.