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8938
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Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Legendary Creature β Rogue
Deal with the Black Guardian β When Vislor Turlough enters, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)

Instant
Choose one β β’ Create a 1/1 green Insect creature token. β’ Target creature gets +1/+1 and gains trample until end of turn. β’ Regenerate target Beast.

Creature β Human Shaman
When this creature enters, destroy target artifact.

Creature β Vampire Knight
{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.

Legendary Creature β Vampire Cleric
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature β Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)

Creature β Elf Detective
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.

Land
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.

Land
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
This land enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from this land: Add one mana of any color.

Creature β Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.

Legendary Creature β Wizard
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature β Wizard
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.

Legendary Artifact Creature β Robot Hero
Flying Cybernetic Senses β Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up β {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

Creature β Human Cleric
Flash When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature β Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.

Creature β Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

Creature β Vampire
Lifelink

Creature β Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

Creature β Merfolk Rogue
Domain β When this creature enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.

Creature β Spirit
Flying, first strike

Creature β Angel
Flying, protection from green

Creature β Elf Druid
When this creature enters, draw a card for each opponent who controls fewer creatures than you.

Creature β Human Citizen
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.

Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.

Creature β Eldrazi Processor
Devoid (This card has no color.) {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."

Creature β Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.
Artifact
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.

Sorcery
Return target nonland permanent to its owner's hand.

Creature β Elemental
{2}{U}, {T}: Put this creature and target creature on top of their owners' libraries, then those players shuffle their libraries.

Creature β Gargoyle
Flying As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.

Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Creature β Human Wizard
When this creature enters, you may return target creature to its owner's hand.

Creature β Eldrazi
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.

Creature β Elemental Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.

Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.

Land β Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.

Artifact Creature β Construct
Trample This creature attacks each combat if able. Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature. When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.

Artifact Creature β Golem
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.

Sorcery
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Creature β Dragon
Flying, haste

Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.

Sorcery
Volcanic Hammer deals 3 damage to any target.

Sorcery
This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Instant
Destroy target land.

Creature β Vampire Warrior
Haste When this creature enters, target creature can't block this turn.

Creature β Vampire Warrior
This creature has first strike as long as it's attacking. {2}{R}: This creature gets +2/+0 until end of turn.

Enchantment β Aura
Enchant permanent When this Aura enters, if enchanted permanent is tapped, untap it. You control enchanted permanent.

Creature β Human Warrior
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.

Artifact Creature β Construct
At the beginning of your end step, untap target artifact.

Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Snake Beast
Escapeβ{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.

Host Artifact Creature β Construct
When this creature enters, put a +1/+1 counter on target creature.

Creature β Vampire Knight
Menace When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.

Creature β Wurm
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.