Inventory last scanned: 5/4/2026, 6:01:54 PM
Artifact
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Creature — Human Soldier Rebel
{W}, {T}: Tap target creature. Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Human Cleric
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands.
Creature — Human Rogue Artificer
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature — Vedalken Artificer
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
Artifact
{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Human Monk
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
Creature — Drake
Flying When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant
For each spell and ability your opponents control, counter it unless its controller pays {4}.
Instant
Put target attacking or blocking creature on top of its owner's library.
Creature — Human Rogue
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature — Construct
Draft this card face up. During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
Creature — Vampire Rogue
Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life.
Sorcery
Target opponent discards a card at random. Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Artifact
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Enchantment — Aura
Enchant creature Enchanted creature has protection from white. This effect doesn't remove this Aura.
Creature — Cat
Flash When this creature enters, return a creature you control to its owner's hand.
Instant
All creatures lose flying until end of turn. Sacrifice a snow land: Return this card from your graveyard to your hand.
Instant
You gain 5 life.
Enchantment Creature — Nymph
Constellation — Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.
Legendary Creature — Rat Warlock
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
Creature — Human Noble
When this creature enters, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Artifact Creature — Scarecrow
Whenever this creature attacks or blocks, put a -1/-1 counter on it at end of combat.
Artifact Creature — Scarecrow
Sorcery
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Enchantment
Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
Creature — Zombie
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Creature — Yeti
This creature enters with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on this creature if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Creature — Human Shaman
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
Creature — Satyr
When this creature enters, you may destroy target artifact.
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Creature — Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
Instant
Target creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.) Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Instant
As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) Counter target spell.
Creature — Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Orc Shaman Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Creature — Dog
{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When this creature becomes monstrous, it deals 2 damage to each opponent and each creature they control.
Creature — Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Creature — Elf Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Giant Berserker
Vivid — This spell costs {1} less to cast for each color among permanents you control. Reach, trample
Creature — Spirit
During your turn, this creature gets +2/+2.
Instant
Return target creature card from your graveyard to your hand.
Creature — Elf Warrior
Whenever this creature attacks or blocks, if you control another non-Human creature, this creature gets +1/+1 until end of turn.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.