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Cards Tracked
8919
In Stock
8919
Rating
β
Inventory last scanned: 9/9/2026, 6:09:42 PM
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
Land
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Creature β Bird
Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature β Sphinx
Flying When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Human Citizen
Whenever this creature attacks, untap target creature or land.
Artifact β Equipment
Equipped creature gets +1/+0 for each of its colors. Equip {1}
Creature β Elephant Soldier
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature β Elf Druid Warrior
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Enchantment β Plan
Landfall β Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Creature β Goblin Shaman
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.
Creature β Vampire Rogue
When this creature enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Vampire Rogue
When this creature enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Human Shaman
{1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Creature β Human Knight
When this creature enters, create a 1/1 white Human creature token.
Creature β Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Choose one or more β β’ Target creature you control fights target creature an opponent controls. β’ Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) β’ Put a lore counter on target Saga you control.
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Instant
Counter target spell unless its controller pays {X}.
Creature β Skeleton
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Sorcery β Arcane
Destroy all enchantments.
Sorcery
Choose one β β’ Destroy all creatures. β’ Destroy all artifacts and enchantments.
Sorcery
Choose one β β’ Destroy target Vampire. β’ Destroy target enchantment.
Sorcery
Destroy target creature with defender.
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Creature β Human Warrior
Flash Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) Flying When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Creature β Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Creature β Kor Warrior
Creature β Jellyfish
Defender Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Instant
Prevent all combat damage that would be dealt this turn. Fateful hour β If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Instant
Each opponent sacrifices a creature of their choice with flying.
Creature β Human Ranger
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Creature β Siren
Flash (You may cast this spell any time you could cast an instant.) Flying
Enchantment β Aura
Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature β Human Spy
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Artifact
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
Artifact
Tap two untapped artifacts you control: Untap target artifact.
Artifact Creature β Insect
This creature enters with two +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
Artifact Creature β Wall
Defender {2}{W}, {T}: Tap target creature.
Artifact Creature β Gnome
Adamant β When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.
Artifact Creature β Boar Beast
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on this creature.
Creature β Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
Creature β Human Scout
Flying When this creature enters, you gain 2 life and draw two cards.
Creature β Moogle
Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature β Bird
Flying When this creature enters, destroy target enchantment. {W}: Target permanent becomes white until end of turn.
Land
{T}: Add {C}. {T}: Add {W} or {U}. This land doesn't untap during your next untap step.
Creature β Bird Mutant
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature β Giant Warrior Ranger
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.
Creature β Elemental Wizard
Flying When this creature enters, draw a card.
Creature β Dinosaur
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.
Creature β Dinosaur
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.
Creature β Human Soldier
As long as you control a Bird, this creature gets +2/+2 and has flying.
Creature β Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
Creature β Illusion
Flying Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature β Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.