1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8901
In Stock
8900
Rating
β
Inventory last scanned: 9/8/2026, 6:06:56 PM
Creature β Angel
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Creature β Angel
Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Artifact
Whenever a player casts a white spell, you may gain 1 life.
Instant
You gain 7 life.
Artifact
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
Creature β Drake
Flying When this creature enters, you may return target creature to its owner's hand.
Creature β Human
Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Creature β Human Citizen
Trample Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent. {5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery.
Instant
Exile target nonland permanent. You lose 3 life.
Enchantment β Aura
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
Artifact
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Enchantment β Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.) You control enchanted land.
Legendary Enchantment
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Artifact Creature β Construct
When this creature dies, you gain 3 life.
Creature β Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: This creature gets +3/+3 until end of turn.
Creature β Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Creature β Human Cleric
Vigilance As this creature enters, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost {2} more to cast. Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Creature β Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn.
Creature β Human Cleric
Whenever a creature token you control enters, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Enchantment
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Enchantment
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Legendary Creature β Human Warrior
Heroic β Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Legendary Creature β Human Rogue Hero
Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature. Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Artifact Creature β Bird
Flying First strike (This creature deals combat damage before creatures without first strike.)
Creature β Human Wizard
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gets -3/-3 until end of turn.
Creature β Human Wizard
Whenever a permanent is turned face up, you may draw a card.
Creature β Zombie Bird
Flying When this creature dies, you may put target Zombie card from your graveyard on top of your library.
Creature β Spirit
Flying When this creature enters, if you control another Spirit, you gain 3 life.
Creature β Kithkin Cleric
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Sorcery // Sorcery
Instant
Destroy target artifact or enchantment. You gain 2 life.
Artifact β Contraption
Whenever you crank this Contraption, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
Instant
Choose one or both β β’ Target creature gets +1/+1 until end of turn. β’ Return target creature to its owner's hand.
Creature β Human Archer
Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Legendary Creature β Human Scientist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
Legendary Creature β Human Scientist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
Legendary Creature β Human Ninja
When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) April O'Neil can't be blocked by creatures with power 3 or greater.
Legendary Creature β Human Detective
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
Legendary Creature β Human Detective
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
Creature β Elemental Beast
Discard a card: Switch this creature's power and toughness until end of turn.
Creature β Spider Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Enchantment
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
Enchantment β Aura
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+2.
Creature β Human Samurai
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Artifact Creature β Spider
Reach (This creature can block creatures with flying.)
Creature β Spider
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
Enchantment β Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.