Inventory last scanned: 4/29/2026, 6:03:29 PM
Instant
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Creature — Human Monk
This creature gets +2/+2 for each Aura attached to it.
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
Sorcery
Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Sorcery
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
Creature — Mole Beast
Whenever you sacrifice a Clue, you gain 3 life.
Creature — Rat
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}
Enchantment — Aura
As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
Creature — Human Peasant
Celebration — This creature gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
Land
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Creature — Elemental
Menace Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Spider
Reach (This creature can block creatures with flying.)
Creature — Plant
Defender, reach {4}{G}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
Instant
Target creature gets -4/-4 until end of turn.
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Creature — Human Pirate
This creature gets +1/+0 as long as it's attacking.
Creature — Thrull
Flying When this creature enters, it deals 2 damage to each opponent and you gain 2 life.
Instant
Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." Draw a card.
Creature — Zombie
When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. {1}{B}: Regenerate this creature.
Enchantment
When a nonblack creature enters, sacrifice this enchantment. If you do, destroy that creature.
Creature — Zombie
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
Creature — Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature — Nightmare Horror
When this creature enters, exile up to two target cards from a single graveyard. When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
Creature — Merfolk Rogue
Vigilance Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
Artifact Creature — Horror
Whenever this creature attacks, exile target card from defending player's graveyard.
Creature — Wurm
Trample Morbid — This creature enters with four +1/+1 counters on it if a creature died this turn.
Creature — Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
Sorcery
This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield.
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever this creature attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.)
Creature — Zombie
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Human Warrior Ally
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Creature — Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
Creature — Dinosaur
Reach
Creature — Treefolk Druid
{T}: Add one mana of any color.
Land
This land enters tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Creature — Elk
This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Creature — Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Wurm
This creature can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact — Equipment
Equipped creature gets +3/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
{B}, Pay 2 life: Draw a card.
Artifact
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {G}, then add an additional {G} for each charge counter removed this way.
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Enchantment — Aura
Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.
Creature — Elf Spellshaper
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elf Druid
{T}: Add {G}{G}.