1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8897
In Stock
8897
Rating
β
Inventory last scanned: 9/11/2026, 6:08:03 PM
Artifact β Equipment
Domain β Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3}
Creature β Elemental Shaman
{1}: Add {B} or {R}. Activate no more than three times each turn.
Artifact
When this artifact enters, scry 1. {T}: Add one mana of any color.
Sorcery
Add {R} for each tapped land your opponents control.
Instant
Counter target spell unless its controller pays {3}.
Artifact
{T}: Add one mana of any color.
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
Creature β Leech
Flying Whenever this creature deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
Artifact β Contraption
Whenever you crank this Contraption, target creature gets -1/-1 until end of turn.
Creature β Cat
Vigilance
Instant
Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
Creature β Human Wizard
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Creature β Human Wizard
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Artifact
{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card.
Artifact Creature β Gargoyle
Defender This creature has indestructible as long as it has defender. {1}: Until end of turn, this creature loses defender and gains flying.
Creature β Skeleton
Haste {1}{B}: Regenerate this creature.
Creature β Jellyfish
When this creature enters, return target creature to its owner's hand.
Artifact β Equipment
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Manticore
Flash Flying Tail Spikes β When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature β Manticore
Flash Flying Tail Spikes β When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Artifact β Equipment
Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach this Equipment to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Creature β Elf Knight
Sacrifice a Food: Target creature blocks this creature this turn if able.
Legendary Creature β Elf Wizard
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Creature β Human Rogue
This creature can't block and can't be blocked. You may cast this card from your graveyard as long as you control a black or green permanent.
Creature β Skeleton
{B}: Regenerate this creature. Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Artifact β Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature β Human Pirate
Raid β At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
Artifact
{T}: You gain 1 life.
Artifact Creature β Gargoyle
Flying {W}: This creature gets +0/+1 until end of turn.
Artifact Creature β Gargoyle
Flying {W}: This creature gets +0/+1 until end of turn.
Artifact Creature β Gargoyle
Flying {W}: This creature gets +0/+1 until end of turn.
Creature β Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Creature β Human Rogue
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.
Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Artifact
{T}: Add {R}, {W}, or {B}. {R}{W}{B}, {T}, Sacrifice this artifact: Draw a card.
Instant
Choose one β β’ Mardu Charm deals 4 damage to target creature. β’ Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. β’ Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
Creature β Goblin Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature β Human Warrior
Whenever this creature attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature β Orc Shaman
Raid β When this creature enters, if you attacked this turn, add {R}{W}{B}.
Creature β Human Warrior
Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Creature β Insect
When this creature dies, target creature gets +1/+1 until end of turn. {2}, Sacrifice this creature: Draw a card.
Artifact Creature β Gnome
When this creature dies, you gain 1 life and draw a card. When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
Creature β Spirit Detective
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
Enchantment β Aura
Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has lifelink.
Creature β Vampire Knight
Lifelink This creature has haste as long as you control another Vampire.
Creature β Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sorcery
Choose one or both β β’ Creatures you control get +1/+0 until end of turn. β’ Target Vampire you control deals damage equal to its power to another target creature.
Creature β Vampire
Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.