Inventory last scanned: 4/30/2026, 6:17:14 PM
Creature — Spirit
Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Creature — Human Wizard
When this creature enters, you may return target instant card from your graveyard to your hand.
Artifact
{T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Insect
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Artifact Creature — Construct
This creature can't be blocked by creatures with power 2 or less. When this creature dies, it deals 6 damage to target opponent or planeswalker.
Land — Gate
This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Instant
One or more target creatures become blue until end of turn.
Enchantment
Sacrifice this enchantment: It deals 2 damage to any target.
Instant
Searing Spear deals 3 damage to any target.
Creature — Goblin Warrior
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Instant
Pitch the titles of up to X holiday-themed sequels to target spell. Copy that spell for each title pitched, except the copy has that name. You may choose new targets for the copies. (Simply adding numbers isn't festive enough.)
Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Artifact Land
{T}: Add {U}.
Land
{T}: Add {C}. {2}, {T}, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery. {5}, {T}: Create a 2/2 colorless Robot artifact creature token.
Enchantment — Room // Enchantment — Room
Land — Cave
This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
Enchantment
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
Creature — Insect Citizen
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {3}{B}{G}, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
Instant
Add {R}{R}{R}{R}{R}.
Enchantment
Discard a land card: This enchantment deals 2 damage to any target.
Sorcery — Lesson
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature — Demon Spirit
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Land — Gate
This land enters tapped. {T}: Add {G} or {W}.
Artifact
{1}, {T}: Add {G}{W}.
Artifact Creature — Robot Artificer
When this creature enters, you may sacrifice an artifact. When you do, put a +1/+1 counter on target creature and draw a card.
Creature — Elf Warrior
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature — Spirit Cleric
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Legendary Creature — Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature — Avatar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature — Serpent
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature — Angel
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
Creature — Angel
Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.
Sorcery
Draw a card. Scry 2.