Inventory last scanned: 4/30/2026, 6:17:14 PM
Enchantment
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Creature — Human Bard
Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)
Creature — Imp
Flying Whenever a player casts a nonblack spell, that player loses 1 life.
Legendary Creature — Spirit
Flying Soramaro's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card.
Artifact
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Legendary Planeswalker — Sorin
+2: Sorin Markov deals 2 damage to any target and you gain 2 life. −3: Target opponent's life total becomes 10. −7: You control target player during that player's next turn.
Legendary Enchantment
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it. At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control.
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Instant
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Creature — Wurm
Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
Creature — Human Cleric
Whenever another creature enters, you gain 1 life.
Creature — Avatar
Reach {3}{G}{G}: Create a 3/3 green Beast creature token. {3}{G}{G}, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
Creature — Elemental
Trample Whenever another nontoken creature you control enters, you may draw a card.
Creature — Human Cleric
Whenever another creature enters, you may gain 1 life.
Creature — Human Scout Ally
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
Creature — Snake Spirit Avatar
Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life.
Legendary Enchantment — Shrine
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Land
{T}: Add {C}. {4}, {T}: Create a 3/2 colorless Vehicle artifact token with crew 1. Whenever a Vehicle you control attacks, put a traffic counter on this land. When this land has eight traffic counters on it, sacrifice it. If you do, create Atlantakul, a legendary 20/20 colorless Eldrazi creature token with annihilator 2.
Creature — Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Artifact Creature — Scarecrow
Defender {T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (To mill a card, put the top card of your library into your graveyard.)
Instant
({C} represents colorless mana.) Target creature gets +3/-3 until end of turn.
Land
{T}: Add {C}. {6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Creature — Eldrazi
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) {4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}." {20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Creature — Human Cleric
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Legendary Enchantment Artifact
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Instant
Choose two — • Jump Kick — Destroy target artifact. • Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control. • Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Creature — Sliver Spirit
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
Instant
Counter target noncreature spell unless its controller pays {2}.
Creature — Spirit
Flash Flying When this creature enters, exile target spell with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Instant
Counter target spell with mana value 2.
Artifact — Book
You have no maximum hand size.
Creature — Elephant Wizard
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay {1}.
Creature — Ouphe
Spells that target this creature cost {2} less to cast.
Artifact
This artifact enters with X void counters on it. At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Artifact
Spells cost {1} more to cast.
Instant
You gain X life and draw X cards.
Creature — Spike
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
Enchantment — Room // Enchantment — Room
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Creature — Dragon
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.