Inventory last scanned: 4/30/2026, 6:17:14 PM
Land
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.
Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Enchantment
Whenever a nontoken creature you control enters, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Sorcery
As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival.
Creature — Wolf Spirit
Flash When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.
Sorcery
Choose one — • Draw four cards. • Splatter Technique deals 4 damage to each creature and planeswalker.
Legendary Creature — Mutant Ninja Rat Turtle
When Splinter & Leo enter, choose one or both. Each mode must target a different player. • Target player creates a 2/2 red Mutant creature token. • Put a +1/+1 counter on each other creature target player controls.
Sorcery
Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature — Mutant Ninja Rat
When Splinter enters, destroy up to one target tapped creature. When Splinter leaves the battlefield, you and another target player each draw a card.
Legendary Creature — Mutant Ninja Rat
Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Menace (This creature can't be blocked except by two or more creatures.) Other Ninjas you control get +1/+1.
Legendary Creature — Mutant Ninja Rat
If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn.
Creature — Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Land
{T}: Add {C}. {4}, {T}: Create a 0/1 white Goat creature token. {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
Creature — Faerie Noble
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.
Sorcery
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Legendary Creature — Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature — Goblin Noble
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Legendary Creature — Goblin
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Sorcery
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Enchantment
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
Creature — Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
Creature — Squirrel Mutant
Deathtouch
Legendary Creature — Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Artifact
{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.
Artifact
At the beginning of your upkeep, draw a card. {T}: This artifact deals 1 damage to any target.
Instant
Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Human Warrior
Menace Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player. Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Whale
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Warp {1}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature — Human Cleric
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Creature — Human Pilot
Whenever this creature becomes tapped, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Legendary Creature — Human Rogue
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
Artifact Creature — Robot Soldier
{3}{W}, {T}: Tap another target creature. This ability costs {2} less to activate if you control a creature with a +1/+1 counter on it.
Creature — Spirit Horror
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Enchantment
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.
Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.