Inventory last scanned: 4/30/2026, 6:17:14 PM
Creature — Plant
Defender {T}: Exchange target opponent's life total with this creature's toughness.
Creature — Human Rebel Ally
Haste When this creature enters, create a 1/1 white Ally creature token.
Land
This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Creature — Dinosaur Soldier
Flying Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Enchantment
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
Legendary Creature — Kraken
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
Legendary Creature — Dryad
Other creatures you control get +1/+1. When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
Legendary Creature — Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Creatures you control have double strike and lifelink.
Creature — Dinosaur
Trample When this creature enters, discover 5. {2}{R}, Discard this card: It deals 3 damage to target creature or planeswalker.
Artifact — Equipment
Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Beast
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Kindred Sorcery — Elf
Choose two — • Create a token that's a copy of target Elf you control. • Return one or two target permanent cards from your graveyard to your hand. • Destroy target creature or enchantment. • Creatures target player controls get +3/+3 until end of turn. Untap them.
Legendary Creature — Fish Spirit
Whenever Tui and La become tapped, draw a card. Whenever Tui and La become untapped, put a +1/+1 counter on them.
Legendary Creature — Goblin
Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Creature — Rat
{4}{B}: Return this card from your graveyard to the battlefield tapped.
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Mutant Ninja Fox
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn.
Enchantment
Flash Turtles you control get +2/+2.
Artifact — Vehicle
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Turtle Bird
{3}: Until end of turn, this creature has base power 4 and gains trample.
Instant
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
Sorcery
Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time.
Creature — Frog Wizard
Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card. Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature — Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
Land
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn. Equipped creature gets +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Zombie Mutant
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature — Dragon
Flying Menace (This creature can't be blocked except by two or more creatures.) This creature can block an additional creature each combat. {1}{R}: This creature gets +2/+0 until end of turn.
Legendary Creature — Human Performer Ally
Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
Creature — Dragon
Flying, haste Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."
Land
{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.
Legendary Planeswalker — Tyvar
You may activate abilities of creatures you control as though those creatures had haste. +1: Untap up to one target creature. −2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Scry X, where X is the greatest mana value among permanents you control, then draw three cards.
Land
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with this land, add {C}{C} instead. {T}: Return the exiled card to its owner's hand.