Inventory last scanned: 5/1/2026, 6:16:37 PM
Sorcery
Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Legendary Creature — Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner—Friends forever (You can have two commanders if both have this ability.)
Creature — Cat Spirit Avatar
Trample Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.
Creature — Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
Creature — Human Horror
Skulk (This creature can't be blocked by creatures with greater power.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Instant
Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
Sorcery
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
Legendary Enchantment Artifact
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Creature — Human Monk
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
Creature — Merfolk Warrior
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Creature — Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Human Soldier Ally
Vigilance Other Allies you control get +1/+1.
Artifact
This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Instant
Creature — Human Shaman
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
Creature — Human Druid
({R/G} can be paid with either {R} or {G}.) Sacrifice this creature: Add one mana of any color.
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Creature — Dog
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.
Enchantment
At the beginning of your end step, untap all lands you control.
Creature — Zombie Jackal Cleric
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever this creature attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Creature — Avatar
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Legendary Creature — Human Wizard
Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Creature — Faerie Druid
{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn.
Creature — Elf Knight
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Instant
Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Creature — Bird
Flying Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever this creature attacks, you gain 1 life for each attacking creature.
Creature — Elf Warrior
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, put a +1/+1 counter on this creature.
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Sorcery
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages.
Creature — Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Creature — Elemental Incarnation
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Human Cleric
{T}: This creature deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Creature — Human Warlock
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
Creature — Zombie Cleric
{1}: Exile target card from a graveyard.
Creature — Human Soldier Wizard
When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.