Inventory last scanned: 5/2/2026, 6:18:59 PM
Creature — Phyrexian Wurm
Creature — Wolf
{5}{G}: This creature gets +4/+4 until end of turn.
Legendary Creature — Elephant Cleric
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Legendary Creature — Elephant Cleric
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Creature — Dryad Warrior
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Creature — Elf Druid
As this creature enters, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.
Creature — Elf Scout
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Zombie Horror
When this creature enters, choose one — • Destroy target creature that was dealt damage this turn. • Exile up to two target cards from a single graveyard.
Land — Town
This land enters tapped. {T}: Add {R} or {W}.
Artifact Creature — Equipment Rabbit
Haste Equipped creature gets +1/+1 and has haste. Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Instant
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice this land: Draw a card.
Artifact
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, draw two cards, then discard a card. Max speed — Spells you cast cost {1} less to cast.
Creature — Devil Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature — Human Warrior
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain — {5}{R}: This creature gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Legendary Creature — Elf Warrior
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Creature — Vampire Wizard
Converge — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
Land
When this land enters, you gain 2 life. {T}: Add {C}.
Land — Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.
Instant
Exile target multicolored creature or multicolored enchantment.
Legendary Creature — Angel
Flying Tap another untapped creature you control with flying: Radiant gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Instant
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Legendary Creature — Human Wizard
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature — Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost.
Creature — Human Wizard
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Human Assassin
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.
Creature — Minotaur Shaman
Trample Other Minotaur creatures you control get +1/+1 and have trample.
Creature — Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
Legendary Creature — Human Boar
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Artifact Creature — Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Berserker Villain
Haste Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
Creature — Kavu
Flash Haste
Creature — Dinosaur
Whenever this creature attacks, it deals 1 damage to any target.
Sorcery // Sorcery
Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Artifact — Vehicle
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Rain of Embers deals 1 damage to each creature and each player.
Instant
Draw three cards, then discard a card.
Creature — Elephant Druid
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) {T}: Add an amount of {G} equal to this creature's power.
Instant
Create two 1/1 white Soldier creature tokens.
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Legendary Creature — Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Creature — Devil
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Artifact
{T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice this artifact: Draw a card.
Land — Gate
This land enters tapped. {T}: Add {B} or {R}.