Inventory last scanned: 5/2/2026, 6:18:59 PM
Instant
Return target permanent to its owner's hand. Then that player discards a card.
Sorcery
Return target card from your graveyard to your hand.
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
Creature — Human Soldier
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Dragon
Flying Fire Breath — When this creature enters, it deals 4 damage to each opponent.
Creature — Fish
{1}{U}: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. Equip {3}
Creature — Goblin Rogue
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) First strike
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
Creature — Goblin Warrior
Whenever this creature attacks, you may tap an untapped non-Human creature you control. If you do, this creature gets +1/+1 and gains trample until end of turn.
Creature — Goblin Rogue
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
Creature — Orc Wizard
First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
Artifact Creature — Golem
Defender {2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Elf Advisor
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Creature — Elf Warrior
Trample Whenever an enchantment you control enters, you may pay {2}. If you do, return this card from your graveyard to your hand.
Instant // Sorcery
Sorcery — Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Creature — Zombie Pirate
Whenever this creature deals damage to an opponent, that player mills a card.
Instant
Untap target creature. Draw a card.
Artifact Creature — Zombie Rat
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.
Instant
Target creature gets +2/+7 until end of turn. Untap it.
Instant
Counter target spell. Draw a card, then discard a card.
Creature — Vampire Soldier
Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Creature — Orc Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Artifact Creature — Human Samurai
Haste At the beginning of your end step, return this creature to its owner's hand. Channel — {1}{R}, Discard this card: Draw a card.
Sorcery
Replicate—Pay {E}{E}{E}. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Reiterating Bolt deals 3 damage to target creature or planeswalker.
Artifact Creature — Construct
Defender When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {3}: Put target card from a graveyard on the bottom of its owner's library.
Instant
Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Create four 1/1 white Dog creature tokens.
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Creature — Human Knight
When this creature enters, the Ring tempts you.
Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact. {2}, {T}, Remove all charge counters from this artifact: It deals that much damage to target creature.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Golem
This creature can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Goblin Rogue
Haste Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
Artifact
{2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
Creature — Spirit Cleric
Flying Sacrifice this creature: Exile target player's graveyard.
Land
This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Dragon Artificer
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)
Creature — Troll
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact — Vehicle
Whenever this Vehicle attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
This artifact enters tapped. {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Human Warrior
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Target creature can't block this turn. Draw a card.
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)