Inventory last scanned: 5/3/2026, 6:40:47 PM
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Sorcery
Repeating Barrage deals 3 damage to any target. Raid — {3}{R}{R}: Return this card from your graveyard to your hand. Activate only if you attacked this turn.
Instant
Destroy target creature with power or toughness 4 or greater.
Instant
Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.
Creature — Moonfolk Artificer
Flying Whenever a nontoken artifact you control enters, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Enchantment
Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Instant // Sorcery
Instant
Return target creature to its owner's hand. Draw a card.
Creature — Human Citizen
When this creature enters or dies, put a +1/+1 counter on target creature you control.
Instant
Return target permanent you control to its owner's hand.
Creature — Cat
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Instant
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
Creature — Elemental Spirit
Flash Natural Shelter — When this creature enters, you may return another permanent you control to its owner's hand.
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Creature — Bird
Haste, protection from Coyotes {3}: This creature can't be blocked this turn except by creatures with haste.
Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature — Ogre Rebel
Menace (This creature can't be blocked except by two or more creatures.) Reach (This creature can block creatures with flying.)
Creature — Human Soldier
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Creature — Dog
Defender {1}, Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Instant // Sorcery
Creature — Skeleton
{B}: Regenerate this creature.
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.
Land
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever this land attacks, you may discard a card. If you do, draw a card.
Creature — Human Cleric
Delirium — {2}{B}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Sorcery
Return target creature card from your graveyard to the battlefield.
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
Enchantment
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Sorcery
Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token. Flashback {5}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Phoenix
Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
Artifact Creature — Zombie
{3}{B}: Return this card from your graveyard to the battlefield tapped with two +1/+1 counters on it.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Instant
Destroy target artifact, enchantment, or creature with flying.
Creature — Spirit Cleric
Flying When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
Instant
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Creature — Spirit
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Enchantment
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn. {1}{R}, Discard your hand, Sacrifice this enchantment: Draw two cards.
Creature — Human Archer
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Instant
You gain 3 life. Draw a card.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create three 1/1 white Spirit creature tokens. II — Distribute three +1/+1 counters among one, two, or three target creatures you control. III — Creatures you control gain trample and lifelink until end of turn.
Sorcery
Return target green card from your graveyard to your hand.
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")