Inventory last scanned: 5/3/2026, 7:11:24 PM
Sorcery
This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Elemental Cat
Whenever you cycle a card, you may pay {2}. When you do, this creature deals 2 damage to target creature and you gain 2 life.
Creature — Kor Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
Instant
Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Human Warrior
Whenever this creature attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice two Foods: Draw a card.
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Phyrexian Beast
Haste Whenever you cast a noncreature spell, put an oil counter on this creature. {T}, Remove an oil counter from this creature: It deals 1 damage to each opponent.
Creature — Human Assassin
Menace {2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature. At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target.
Creature — Bird
Flying When this creature enters, return a white or blue creature you control to its owner's hand. When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
Instant
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) As an additional cost to cast this spell, discard a card. Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Sorcery
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
Creature — Lizard Druid
{T}: You may put a land card from your hand onto the battlefield.
Instant
Affinity for Lizards (This spell costs {1} less to cast for each Lizard you control.) Target creature gets +2/+0 and gains lifelink and indestructible until end of turn.
Creature — Human Warlock
Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
Artifact Creature — Gnome
When this creature enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
Artifact Creature — Scarecrow
Reach {1}: Add one mana of any color. Activate only once each turn.
Creature — Zombie Coward Guest
This creature has menace as long as you control a stickered permanent.
Artifact Creature — Scarecrow
Whenever this creature becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
Instant
Counter target artifact or creature spell unless its controller pays {4}.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
Instant
Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
Instant
Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Phyrexian Advisor
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
Creature — Human Citizen
As this creature enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
Creature — Human Wizard
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.)
Creature — Human Artificer
When this creature enters, if you control an artifact, draw a card.
Creature — Human Wizard
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Creature — Human Advisor
When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Instant
Choose one — • Do Homework — Draw three cards. • Fight Crime — Counter target spell. Draw a card.
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." ({C} represents colorless mana.)
Creature — Avatar
Trample Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.)
Legendary Enchantment — Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Creature — Tiefling Shaman
Flash Cone of Cold — When this creature enters, choose target creature an opponent controls, then roll a d20. 1—9 | Tap that creature. 10—20 | Tap that creature. It doesn't untap during its controller's next untap step.
Creature — Dragon Spirit
Flying
Creature — Vampire Cleric
Flying Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Creature — Human Warrior
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When this creature enters, if it was kicked, it gains haste until end of turn.
Creature — Spirit
{R}, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Sorcery
Scorching Shot deals 5 damage to target creature.
Artifact Creature — Scarecrow
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Human Berserker
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: Draw a card.
Artifact Creature — Robot Scorpion
As long as you control seven or more lands, this creature gets +3/+0.
Instant
Target creature gets -3/-3 until end of turn.
Sorcery
Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Exile target permanent.
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Creature — Wolf Horror
First strike Delirium — This creature has double strike as long as there are four or more card types among cards in your graveyard.
Creature — Kraken
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature — Gorgon Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, another target creature you control gains lifelink until end of turn.