Inventory last scanned: 5/3/2026, 7:11:24 PM
Creature — Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
Artifact Creature — Masticore
As an additional cost to cast this spell, discard a card. Protection from planeswalkers {1}: This creature deals 1 damage to target planeswalker. {3}: This creature gains indestructible until end of turn.
Creature — Dragon
Flying When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Artifact Creature — Construct
When this creature dies, put a +1/+1 counter on target creature you control.
Artifact Creature — Scarecrow
Defender {T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (To mill a card, put the top card of your library into your graveyard.)
Enchantment
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Instant
({C} represents colorless mana.) Target creature gets +3/-3 until end of turn.
Creature — Eldrazi Goblin
Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." {1}{C}, Sacrifice an Eldrazi: This creature deals 2 damage to any target.
Instant
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Land
This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Goblin Warrior
Defender {T}: This creature deals 1 damage to each player.
Creature — Vedalken Wizard
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When this creature dies, create a token that's a copy of target token you control.
Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Specter
Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Artifact Creature — Soldier
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Instant
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on this artifact. {T}, Remove a book counter from this artifact: Add {C}. {3}, {T}, Remove three book counters from this artifact: Draw a card.
Instant
Devoid (This card has no color.) Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
Creature — Wolverine
This creature has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
Token Creature — Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. (This token's mana cost is {2}{R}.)
Creature — Alien Insect
Flying, deathtouch Whenever this creature deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
Creature — Phoenix
Flying When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
Creature — Zombie Snake Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
Artifact
This artifact enters with X void counters on it. At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
Artifact
This artifact enters tapped and with three charge counters on it. {T}, Remove a charge counter from this artifact: Add one mana of any color.
Creature — Sphinx
Flying, ward {2} Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
Creature — Human Wizard
Flying Inspired — Whenever this creature becomes untapped, draw a card.
Instant
Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Spider Avatar Hero
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
Legendary Creature — Spider Human Hero
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature — Spider Human Hero
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature — Spider Human Hero
Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.) When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Spider Human Hero
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
Artifact — Equipment
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Spider Human Hero
Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Legendary Creature — Spider Hero
Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.) When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.
Artifact — Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Goblin Warrior
Haste
Creature — Dinosaur
This creature can block an additional creature each combat.
Artifact
Flash {5}, {T}, Sacrifice this artifact: Choose target creature, then roll a d20. 1—9 | This artifact deals 5 damage to that creature. 10—20 | This artifact deals 5 damage to that creature. Create a Treasure token.
Artifact Creature — Robot Turtle
When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: Counter target spell unless its controller pays {1}.
Artifact
When this artifact enters, destroy target permanent. When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
Creature — Insect
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
Creature — Armadillo
Reach Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {1}{G}, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.