Inventory last scanned: 4/30/2026, 6:19:00 PM
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature.
Enchantment Creature — Nymph
Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Land — Desert
{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Creature — Spider
Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Enchantment
When this enchantment is put into a graveyard from the battlefield, draw three cards.
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Enchantment Creature — Spirit
Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Creature — Nightmare Elf
When this creature enters, scry 1. {2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
Creature — Zombie
When this creature enters, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Artifact — Vehicle
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Land — Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped.
Artifact
{T}: Add {W} or {B}. {T}, Pay 1 life: Add {G}, {U}, or {R}. {7}: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.
Creature — Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Creature — Vampire
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on this creature.
Creature — Devil
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
Creature — Wurm
Trample, reach Exhaust — {6}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Sorcery
Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Creature — Rabbit Druid
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
Instant
Prevent all combat damage that would be dealt this turn. Cycling {3} ({3}, Discard this card: Draw a card.)
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
Creature — Rabbit Citizen
When this creature enters, create two 1/1 white Rabbit creature tokens.
Creature — Elemental
When this creature enters, you gain 3 life.
Creature — Cat Cleric
Whenever another creature you control enters, you gain 2 life.
Creature — Bird
Flying, lifelink
Creature — Bird
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Sorcery
Target player gains 4 life. Draw a card.
Land — Gate
{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Creature — Lizard Warlock
Haste Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
Instant
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Sorcery
Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Creature — Angel
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
When this enchantment enters, exile target opponent's graveyard. You may play lands from among cards exiled with this enchantment. You may cast spells from among cards exiled with this enchantment. You can't cast more than one spell this way each turn.
Artifact Creature — Construct
{T}: Add {C}. ({C} represents colorless mana.)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Legendary Creature — Human Samurai
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Creature — Human Warrior
Deathtouch Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
Creature — Nightmare Squirrel
This creature enters with your choice of a flying counter or a first strike counter on it.
Enchantment Creature — Elk
Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
Creature — Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Enchantment — Aura
Enchant creature This Aura enters with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Creature — Nightmare Dog
Discard a card: This creature gets +1/+1 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Ogre Warrior
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {2}{B}{R}, Sacrifice this creature: It deals damage equal to its power to target player or planeswalker.
Creature — Dragon
Flying {R}: This creature gets +1/+0 until end of turn.
Creature — Dragon
Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls.
Creature — Minotaur Mercenary
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample
Creature — Lizard Rogue
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Artifact Creature — Golem
Adamant — If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.