Inventory last scanned: 4/30/2026, 6:19:00 PM
Creature — Human Soldier
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.
Creature — Human Warrior
Vigilance Other Warrior creatures you control have vigilance.
Enchantment Creature — Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
Creature — Cat Beast
Flying When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Creature — Angel
Flying {3}{W}: Put a +1/+1 counter on another target creature with flying.
Creature — Beast
Whenever one or more +1/+1 counters are put on this creature, you may create a 4/4 green Beast creature token.
Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Creature — Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature — Human Warrior
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature. As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
Creature — Cat Soldier
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Instant
Destroy target creature or planeswalker.
Artifact — Equipment
Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}
Creature — Hydra
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Sorcery
Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Creature — Bird
Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: This creature gains lifelink until end of turn.
Sorcery
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Sorcery
Destroy six target creatures.
Creature — Turtle
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip {2}{R}
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}
Creature — Slith
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature — Human Warrior
Lifelink Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Land — Cave
This land enters tapped. {T}: Add {B}. {4}{B}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token. {1}, Sacrifice a creature: Scry 1.
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Legendary Creature — Ogre Demon
{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
Instant
Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Artifact
When this artifact enters, target opponent loses 1 life and you gain 1 life. {T}: Add {C}.
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.
Creature — Faerie Warlock
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life.