Inventory last scanned: 5/2/2026, 6:20:45 PM
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Instant
Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Instant
Unfriendly Fire deals 4 damage to any target.
Sorcery
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Artifact
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Land
This land enters tapped. {T}: Add {W} or {U}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Instant
Counter target spell. If the amount of mana spent to cast that spell was less than its mana value, you draw a card.
Creature — Elf Detective
When this creature enters, target opponent exiles a card from their hand.
Creature — Human Assassin
When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Instant
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
Artifact
When this artifact enters, you get {E}{E} (two energy counters). Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent. {T}, Pay {E}{E}: Exile the top card of your library. You may play it until you exile another card with this artifact.
Instant
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
{T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Artifact Creature — Ogre Warrior
When this creature enters, target creature can't block this turn.
Instant
Return target spell or creature to its owner's hand.
Creature — Sloth Mount
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.) Vigilance, trample If this creature was kicked, it enters with three +1/+1 counters on it.
Sorcery
Unyaro Bee Sting deals 2 damage to any target.
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Sorcery
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {B} or {R}.
Legendary Land
Each land is a Swamp in addition to its other land types.
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Legendary Creature — Specter
Flying Whenever Urgoros deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
Legendary Creature — Elf Advisor
Whenever you play a land from exile or cast a spell from exile, you gain 2 life. Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast.
Legendary Creature — Elder Giant
When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Land — Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Land — Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Instant
Choose one — • Counter target spell. • Tap up to two target creatures.
Artifact — Book
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Creature — Spirit Warrior
Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Jellyfish Scientist
The second spell you cast each turn costs {2} less to cast.
Artifact — Spacecraft
When this Spacecraft enters, draw two cards, then discard a card. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying
Land — Planet
This land enters tapped. {T}: Add {U}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | {U}, {T}: Add {U} for each artifact you control.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color."
Artifact Creature — Utrom Robot Scientist
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Exile target nonland permanent.
Enchantment — Aura
Flash Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. {2}{C}: Exile enchanted creature.
Creature — Goblin Scout
Flying This creature attacks each combat if able.
Legendary Creature — Frog Beast
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life.
Land
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.
Artifact — Equipment
When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}