Inventory last scanned: 5/3/2026, 7:14:13 PM
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Drake
Flying Other creatures you control with flying get +1/+0.
Land — Town
This land enters tapped. {T}: Add {G} or {W}.
Creature — Human Soldier
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.
Sorcery
This spell costs {1} less to cast if you control a creature with flying. Draw two cards.
Creature — Dinosaur
This creature enters with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Creature — Human Wizard
When this creature enters, put a flying counter on target non-Human creature you control. {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.
Creature — Human Knight
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Legendary Creature — Human Warlock
Ward—Pay 2 life. Artifacts you control have "Ward—Pay 2 life." Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
Creature — Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
Creature — Elf Mutant
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Instant
Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
Enchantment
Your opponents play with their hands revealed. {U}, Sacrifice Wisedrafter's Will: Draw a card. {U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.
Creature — Angel
Flying When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.
Instant
Target creature gets -3/-3 until end of turn. {1}{B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Creature — Human Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Creature — Zombie Cleric
{1}: Exile target card from a graveyard.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment Creature — Sphinx
Flying {3}{U}: Scry 1.
Land
{T}: Add {C}. {1}, {T}: Add {U}. {2}, {T}: Add {W} or {B}.
Creature — Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) This creature can't attack or block alone.
Artifact — Equipment
When this Equipment enters, create a 2/2 green Wolf creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.
Land
{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
Creature — Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Creature — Elf Druid Noble
Whenever a Beast you control enters, draw a card.
Creature — Elf Druid
{T}: Add {G}.
Land
This land enters tapped. {T}: Add {G} or {U}.
Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Creature — Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) This creature enters with X +1/+1 counters on it.
Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.") {1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Instant
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
Legendary Snow Creature — Wurm
Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
Legendary Creature — Human Detective Hero
Double strike Fear Gas — Wraith can't be blocked.
Creature — Human Soldier
Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
Sorcery
Destroy all creatures. They can't be regenerated. Untap up to four lands you control.
Artifact Creature — Construct
Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Scarecrow
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Artifact — Equipment
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. Equip legendary creature {3} Equip {7}
Creature — Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
Creature — Human Warrior
Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Land Planeswalker — Wrenn
+1: Wrenn and One gains "{T}: Add {G}" until your next turn. −1: Create a 1/1 green Squirrel creature token. −4: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."
Artifact Creature — Toy
{B}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Creature — Kraken
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature — Eldrazi Beast
Devoid (This card has no color.) When you cast this spell, if {C} wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample