Inventory last scanned: 5/2/2026, 6:56:20 PM
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice this Equipment: It deals 3 damage to any target. Equip {1}
Instant
Lightning Strike deals 3 damage to any target.
Creature — Minotaur Shaman
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Wolf
{1}{R}: This creature gains first strike until end of turn. Activate only as a sorcery.
Creature — Goblin Pirate
{T}: This creature deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap this creature.
Creature — Rat Otter
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Human Warrior
This creature has flying as long as it has a +1/+1 counter on it.
Legendary Creature — Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Creature — Zombie
This creature gets +1/+1 for each creature card in your graveyard.
Creature — Zombie
Deathtouch Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Rogue Guest
When this creature enters, roll to visit your Attractions.
Enchantment — Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
Creature — Spirit
Whenever you cast a historic spell, you may pay {B}. If you do, return this card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Angel Wizard
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Artifact — Equipment
When this Equipment enters, it deals 2 damage to any target. Equipped creature gets +2/+1. Equip {2}
Enchantment Creature — Cat Glimmer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you attack, creatures you control get +1/+1 until end of turn.
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Create a Lander token. Then you may sacrifice an artifact. When you do, Lithobraking deals 2 damage to each creature. (A Lander token is an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
Creature — Shapeshifter
Changeling (This card is every creature type.) {2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on this creature, then scry 1.
Land
This land enters tapped. {T}: Add {U}. {2}{G}{G}{U}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate only as a sorcery.
Instant
Choose one — • Return target creature card from your graveyard to the battlefield. • Destroy target creature.
Artifact — Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target." Equip {2}
Creature — Elemental
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
Artifact Creature — Construct
{1}, Sacrifice this creature: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature — Elemental Shaman
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
Creature — Avatar
As this creature enters, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever this creature deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Artifact Creature — Toy
When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elemental
{1}{R}, Discard a land card: This creature deals 2 damage to any target. {G}: Return a tapped land you control to its owner's hand.
Creature — Elf
Kicker {8} (You may pay an additional {8} as you cast this spell.) Trample If this creature was kicked, it enters with five +1/+1 counters on it.
Creature — Elf Shaman
When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Elf Scout
{1}{G}: Add one mana of any color.
Creature — Elf Spellshaper
{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G}."
Creature — Elf Scout
{T}: You may put a land card from your hand onto the battlefield.
Creature — Elf
When this creature enters, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
Creature — Dryad
{T}: This creature gets +0/+4 until end of turn.
Creature — Dryad Horror
{T}, Tap an untapped creature you control: Add one mana of any color.
Creature — Insect
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature — Cat
This creature gets +1/+2 as long as you control a Forest.
Creature — Centaur Shaman
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
Creature — Shark Rogue
When this creature enters, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Gorgon Wizard
Exploit (When this creature enters, you may sacrifice a creature.) Menace When this creature exploits a creature, destroy target creature you don't control with mana value 3 or less.
Creature — Troll
{3}{G}: Roll a d20. Activate only if this card is in your graveyard. 1—9 | Put this card on top of your library. 10—19 | Return this card to your hand. 20 | Return this card to the battlefield tapped.
Creature — Goblin Warrior
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap this creature.
Legendary Creature — Halfling Citizen
Flash Menace When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Creature — Serpent
Flash {U}, Sacrifice an Island: This creature can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
Legendary Creature — Human Rogue
Deathtouch, lifelink Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.
Enchantment — Aura
Enchant creature When this Aura enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Artifact Creature — Gargoyle
{4}: This creature gets +2/+0 and gains flying until end of turn.
Creature — Human Knight
Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Counter target spell unless its controller pays {X}.
Creature — Kor Monk
When this creature enters, you gain 4 life.
Creature — Spirit
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.