Inventory last scanned: 5/2/2026, 6:56:20 PM
Creature — Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Artifact — Vehicle
Haste When this Vehicle enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Pirate
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
Creature — Sphinx Rogue
Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Artifact Creature — Gargoyle
Flying {W}: This creature gets +0/+1 until end of turn.
Enchantment
When this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
Instant
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Legendary Creature — Human Rogue
Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Human Scout
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {1}: Add {R}, {W}, or {B}. Activate only once each turn.
Artifact
When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. {2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
Creature — Goblin Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Human Warrior
Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Legendary Creature — Elf Warrior
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Legendary Creature — Human Warlock
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Legendary Artifact — Book
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Creature — Merfolk Soldier
Enchantment — Aura
Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has lifelink.
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Artifact Creature — Gnome
When this creature dies, you gain 1 life and draw a card. When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
Creature — Vampire Noble
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sorcery
Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.
Creature — Bat Skeleton
Flying Pay 4 life: Regenerate this creature.
Instant
({W/P} can be paid with either {W} or 2 life.) Marrow Shards deals 1 damage to each attacking creature.
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Human Knight
Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature.
Creature — Orc Warrior
Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Creature — Human Soldier
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Vampire Soldier
When this creature dies, create a 1/1 white Vampire creature token with lifelink.
Creature — Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice this creature: You gain three times X life.
Creature — Spirit Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.
Sorcery
This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Artifact
{X}, {T}, Sacrifice this artifact: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery. Unearth {2}{G} ({2}{G}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Raccoon Rogue
Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile this card from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
Creature — Dwarf Warrior
When this creature enters, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
Creature — Rhino Druid
Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Creature — Sphinx Wizard
Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Instant
Create two 1/1 colorless Myr artifact creature tokens.
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Artifact Creature — Golem
{1}: Regenerate this creature. When it regenerates this way, put a -1/-1 counter on it.
Creature — Eldrazi
({C} represents colorless mana.) When this creature dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.