Inventory last scanned: 4/28/2026, 6:30:47 PM
Creature — Vampire Warlock
Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Legendary Artifact Creature — Toy
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature — Human Assassin Pirate
Haste {T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Creature — Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Land
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Legendary Creature — Insect Shaman
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Legendary Creature — Human Rogue
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Creature — Merfolk Scout
Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Creature — Angel Spirit
Flying, protection from black
Creature — Kavu Soldier
During your turn, other creatures you control get +1/+0. Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact
{T}, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Artifact
{T}, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Creature — Alien Worm
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on this creature.
Creature — Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Creature — Cat Warlock
Menace When this creature enters, each player sacrifices a creature of their choice. Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature.
Creature — Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
Creature — Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.
Artifact Creature — Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Legendary Creature — Human Artificer
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Creature — Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card.
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Construct
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Creature — Fungus Wall
Defender (This creature can't attack.) Flying Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Creature — Azra Warrior
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
Creature — Rat Wizard
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold — As long as there are seven or more cards in your graveyard, creatures your opponents control get -1/-0.
Enchantment Creature — Harpy
Flying At the beginning of combat on your turn, each player mills three cards.
Instant
Counter target spell with mana value 1 or less.
Creature — Minotaur Archer
Reach (This creature can block creatures with flying.) {1}{R}: This creature gets +1/+0 until end of turn.
Creature — Shade
{B}, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature — Elf Scout
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
Artifact
As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards.
Land — Sphere
{T}: Add {C}. {T}: Add one mana of any color. Activate only if this land entered this turn. {3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.)
Land
{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.
Creature — Dragon
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
Creature — Human Wizard
Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Artifact Creature — Assembly-Worker
Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)
Land — Plains
({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}, Sacrifice this land: Draw a card.
Creature — Faerie Rogue
Flying Instant and sorcery spells you cast cost {1} less to cast.
Legendary Creature — Human Bard Ally
Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn.
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
Creature — Insect
Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.