Inventory last scanned: 4/29/2026, 6:29:37 PM
Land
{1}, {T}: Add {B}{G}.
Artifact Creature — Robot Assassin
Whenever a nontoken artifact creature you control deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Creature — Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Legendary Planeswalker — Vivien
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Snake Cleric
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
Instant
This spell can't be countered. Destroy target nonland permanent.
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Creature — Phyrexian Bat
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return this card from your graveyard to your hand.
Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Instant
Volcanic Geyser deals X damage to any target.
Sorcery
This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Creature — Dragon
Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards.
Creature — Faerie Rogue
Flying Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
Creature — Rat
When this creature enters, create a 1/1 black Rat creature token with "This token can't block." Whenever another creature you control dies, put a +1/+1 counter on this creature.
Legendary Creature — Rat Rogue
Ward {2} If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Legendary Creature — Human Warrior
Reach, trample Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Creature — Plant Wall
Defender When this creature enters, draw a card.
Creature — Wall
Defender (This creature can't attack.) {B}, Sacrifice this creature: Destroy target creature this creature is blocking.
Creature — Wall
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
Creature — Spirit Wall
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Creature — Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Creature — Merfolk Scout
{1}, {T}, Tap another untapped creature you control: Tap target creature an opponent controls.
Creature — Human Bard Ally
Whenever this creature attacks, creatures you control get +1/+0 until end of turn.
Creature — Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Creature — Elf Warlock
Morbid — At the beginning of your end step, if a creature died this turn, choose one — • You gain 2 life. • You draw a card and you lose 1 life.
Creature — Snake
Deathtouch Bloodrush — {G}, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Creature — Elemental
{U}, {T}, Sacrifice this creature: Tap up to three target creatures without flying.
Creature — Bat Cleric
Flying, vigilance Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Sorcery
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Vampire
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Enchantment — Aura
Enchant land When this Aura enters, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Sorcery
Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
Instant — Lesson
Target player draws two cards, then discards a card. Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Enchantment
Whenever you cast a noncreature spell, draw a card.
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Creature — Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Artifact
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell. {1}, {T}: Add one mana of any color.
Creature — Human Soldier Ally
Vigilance Other Allies you control get +1/+1.
Creature — Spirit Knight
Flying, first strike When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Choose one at random. Create a token that's a copy of the chosen card. • Elesh Norn, Mother of Machines • Jin-Gitaxias, Progress Tyrant • Sheoldred, the Apocalypse • Urabrask, Heretic Praetor • Vorinclex, Monstrous Raider • Ebon Praetor
Creature — Rat Warlock
When this creature enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
Artifact Creature — Scarecrow
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.