758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9059
In Stock
9059
Rating
β
Inventory last scanned: 9/9/2026, 6:11:37 PM
Sorcery
Choose one or more β β’ Target creature you control fights target creature an opponent controls. β’ Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) β’ Put a lore counter on target Saga you control.
Instant
Counter target spell unless its controller pays {X}.
Creature β Skeleton Shaman
This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.
Creature β Skeleton
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment β Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Artifact Creature β Golem
This creature enters tapped. {2}{B}: Return this card from your graveyard to your hand.
Sorcery β Arcane
Destroy all enchantments.
Sorcery
For each land, destroy that land unless any player pays 1 life.
Sorcery
Choose one β β’ Destroy all creatures. β’ Destroy all artifacts and enchantments.
Creature β Human Citizen
When this creature enters, choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile target card from a graveyard. β’ You gain 4 life.
Instant
Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Destroy target creature with defender.
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Legendary Creature β Frog Druid
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
Legendary Creature β Frog Druid
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
Creature β Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Creature β Human Cleric
If this creature would be destroyed, regenerate it. {1}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Creature β Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Creature β Gnome Wizard
Mage Hand β {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Creature β Human Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Kor Warrior
Land
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escapeβ{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Creature β Bird Wizard
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Creature β Human Ranger
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Enchantment β Aura
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Enchantment β Aura
Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Artifact β Equipment
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Enchantment β Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
Creature β Elf Ranger
Gathered Swarm β Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.
Artifact Creature β Monkey Toy
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
Artifact Creature β Gnome
Adamant β When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.
Artifact Creature β Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Creature β Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
Instant
As an additional cost to cast this spell, choose a creature you control or a warped creature card you own in exile. Close Encounter deals damage equal to the power of the chosen creature or card to target creature.
Creature β Sliver
All Slivers have "{2}: Regenerate this permanent."
Creature β Moogle
Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature β Bird
Flying When this creature enters, destroy target enchantment. {W}: Target permanent becomes white until end of turn.
Creature β Elemental Wizard
Flying When this creature enters, draw a card.
Legendary Creature β Avatar
Flying Particle Beam β When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Creature β Faerie
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Human Soldier
As long as you control a Bird, this creature gets +2/+2 and has flying.
Creature β Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature β Jellyfish Artificer
Flying As long as you control an artifact, this creature gets +1/+0.
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Artifact β Attraction
Visit β Create a 1/1 white Clown Robot artifact creature token.
Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
Artifact Creature β Golem
{3}, Sacrifice this creature: Add {R}{R}{R}.
Creature β Boar Beast
Whenever this creature is dealt damage, it deals that much damage to each player.
Artifact
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Land β Island Mountain
({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Land
This land enters tapped. {T}: Add {W} or {U}.
Creature β Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile this card from your graveyard: Draw a card.