758 Commerce St, Tacoma, WA, 98402
Cards Tracked
9055
In Stock
9055
Rating
β
Inventory last scanned: 9/8/2026, 6:08:58 PM
Artifact β Equipment
Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature β Human Avatar Ally
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
Sorcery β Lesson
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life.
Sorcery
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
Legendary Creature β Human Warrior
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)
Enchantment β Aura
Enchant creature When this Aura enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
Creature β Wurm
Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
Creature β Human Elf Shaman Sorcerer
Psionic Spells β When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20. 1β9 | You may put that card on top of your library. 10β20 | Return that card to your hand.
Creature β Eye
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Enchantment
At the beginning of your end step, choose one β β’ You gain 1 life. β’ Return target creature card with mana value 1 from your graveyard to the battlefield.
Instant
As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
Legendary Creature β Gamma Villain
Trample Power-up β {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature β Gamma Villain
Trample Power-up β {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Instant
Switch target creature's power and toughness until end of turn.
Instant
Choose one β β’ Abrade deals 3 damage to target creature. β’ Destroy target artifact.
Instant
Choose one β β’ Abrade deals 3 damage to target creature. β’ Destroy target artifact.
Instant
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
Creature β Lammasu
Flying When this creature enters, all suspected creatures are no longer suspected. When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature β Djinn Sorcerer
At the beginning of your first main phase, add {U}{R}. Spend this mana only to cast instant and sorcery spells.
Creature β Human
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Enchantment β Aura
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature β Horror
When this creature dies, each player sacrifices a creature of their choice.
Creature β Horror
Flying When this creature enters, target player discards two cards.
Creature β Human Assassin
{B}, {T}: Tap target creature. This creature deals damage equal to its power to that creature.
Creature β Human Soldier
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Sorcery β Lesson
Choose one β β’ Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. β’ Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Creature β Drake
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.
Creature β Human Wizard
This spell costs {1} less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.
Creature β Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
Land
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Creature β Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Creature β Human Cleric
When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
Artifact Creature β Equipment Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature β Human Rogue
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Creature β Human Citizen
Vigilance Channel β {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
Instant
Choose one β β’ Destroy target blue permanent. β’ Return target Island to its owner's hand.
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature β Vampire Soldier
As long as this creature is attacking, it gets +2/+0. Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature β Insect
Flash This creature enters with three +1/+1 counters on it.
Creature β Phyrexian Druid
Vigilance When this creature enters, choose one β β’ Target creature gets +2/+2 and gains vigilance until end of turn. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
Snow Creature β Angel
Flying, vigilance {T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Enchantment
When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Creature β Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew β {B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature β Zombie Horror
Flying {2}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Artifact β Vehicle
Flying Whenever this Vehicle attacks, draw a card, then discard a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Land β Town
When this land enters, you gain 2 life. {T}: Add {C}.
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.