758 Commerce St, Tacoma, WA, 98402
Cards Tracked
8374
In Stock
8374
Rating
β
Inventory last scanned: 6/10/2026, 6:08:44 PM
Artifact β Equipment
Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery β Lesson
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life.
Enchantment β Aura
Enchant creature When this Aura enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
Creature β Horror
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Instant
Switch target creature's power and toughness until end of turn.
Instant
Choose one β β’ Abrade deals 3 damage to target creature. β’ Destroy target artifact.
Creature β Lammasu
Flying When this creature enters, all suspected creatures are no longer suspected. When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature β Djinn Sorcerer
At the beginning of your first main phase, add {U}{R}. Spend this mana only to cast instant and sorcery spells.
Creature β Human
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Enchantment β Aura
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature β Human Assassin
{B}, {T}: Tap target creature. This creature deals damage equal to its power to that creature.
Creature β Specter
Flying Whenever this creature deals damage to a player, that player discards a card.
Creature β Dog Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Sorcery β Lesson
Choose one β β’ Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. β’ Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Creature β Drake
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.
Creature β Human Wizard
This spell costs {1} less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.
Creature β Human Wizard
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
Land
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Creature β Human Knight
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact Creature β Construct
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Creature β Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
Creature β Human Cleric
When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters.
Creature β Human Rogue
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Creature β Human Citizen
Vigilance Channel β {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Artifact Creature β Gnome
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature β Insect
Flash This creature enters with three +1/+1 counters on it.
Creature β Phyrexian Druid
Vigilance When this creature enters, choose one β β’ Target creature gets +2/+2 and gains vigilance until end of turn. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Snow Creature β Angel
Flying, vigilance {T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Enchantment
When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Legendary Creature β Human Knight
Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control.
Creature β Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew β {B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Artifact β Vehicle
Flying Whenever this Vehicle attacks, draw a card, then discard a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)