Inventory last scanned: 5/1/2026, 6:30:15 PM
Legendary Creature — Zombie Minotaur Warrior
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature — Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
Legendary Creature — Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Artifact — Equipment
All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Leviathan Horror
Whenever this creature attacks, defending player mills ten cards.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Land
{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.
Legendary Creature — Spirit Dragon
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Creature — Eldrazi Drone
When this creature enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
Creature — Dragon
Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"
Land
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Creature — Spirit
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield.
Creature — Horror
When this creature enters, each opponent loses 1 life for each creature they control. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Lhurgoyf
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature — Cat Nightmare Beast
Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Creature — Eldrazi Drone
Devoid (This card has no color.) {T}: This creature deals 1 damage to each opponent. Whenever you cast a colorless spell, untap this creature.
Creature — Elf Warrior
This creature doesn't untap during your untap step. Whenever you cast a green spell, you may untap this creature.
Creature — Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach this Equipment to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery // Sorcery
Creature — Elemental
Flying When this creature leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchantment
As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.
Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Sorcery
Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment — Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."
Instant
Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Legendary Creature — Human Warrior
Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
Legendary Creature — Elder Dinosaur
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Creature — Rat Shaman
{B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
Creature — Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Legendary Creature — Human Cleric
Flash When Niambi enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. {1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
Creature — Spirit
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Legendary Planeswalker — Bolas
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. −3: Destroy target creature or planeswalker. −8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Legendary Planeswalker — Bolas
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. +1: Each opponent exiles two cards from their hand. −4: Nicol Bolas deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. −12: Exile each nonland permanent your opponents control.
Creature — Human Rogue
Whenever this creature becomes tapped, each opponent loses 1 life and you gain 1 life.
Creature — Vampire Rogue
Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Enchantment Creature — Horror
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Enchantment Creature — Demon
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Sorcery
Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.
Creature — Wolf
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Creature — Zombie
Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate this creature.
Creature — Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.
Creature — Vampire
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Specter
Flying Whenever this creature deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with this creature.
Creature — Faerie Rogue
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact
{T}, Sacrifice this artifact: Exile target player's graveyard. When this artifact is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Legendary Creature — Human Cleric
Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.) Menace Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Creature — Spirit
When this creature enters, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Artifact — Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach this Equipment to it. Equip {4}
Enchantment
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.
Creature — Cat
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.