
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
Current
$0.32
Foil
$0.48
EDHREC Rank
#12492
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Pulled from EDHREC — cards most often included with Hydro-Man, Fluid Felon.

Evacuation
High Synergy Cards

Enter the Enigma
High Synergy Cards

Engulf the Shore
High Synergy Cards

Shadow Rift
High Synergy Cards

Chameleon, Master of Disguise
High Synergy Cards

Proft's Eidetic Memory
High Synergy Cards

Consider
High Synergy Cards

Distortion Strike
High Synergy Cards

Opt
High Synergy Cards

Leap
High Synergy Cards

Impostor Syndrome
Enchantments

Eluge, the Shoreless Sea
Creatures

Octavia, Living Thesis
Creatures

Archmage Emeritus
Top Cards

Rogue's Passage
Utility Lands

Snap
Instants

Lyla, Holographic Assistant
Creatures

Hraesvelgr of the First Brood
Creatures

Artful Dodge
Sorceries

Archmage of Runes
Creatures

High Fae Trickster
Creatures

Talrand, Sky Summoner
Creatures

Rapid Hybridization
Top Cards

Spark Double
Creatures

Quantum Misalignment
Sorceries

Frantic Search
Top Cards

Rewind
Instants

Pym Particles
New Cards

Perplexing Test
Instants

Irenicus's Vile Duplication
Sorceries