903 S Front St, Mankato, MN, 56001
Cards Tracked
9024
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9023
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β
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Enchantment
As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.

Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

Creature β Angel
Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

Creature β Angel
Flying When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.

Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

Artifact Creature β Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) This creature can't be blocked except by creatures with flying or reach.

Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.

Sorcery
Target player draws two cards and loses 2 life.

Legendary Creature β Human Warrior
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

Legendary Creature β Human Warrior
Vigilance, trample, lifelink Boast β {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

Instant
Your opponents can't cast spells this turn.

Creature β Demon Ninja
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.

Land
{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice this land: Draw a card.
Enchantment Creature β Horror
This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen β β’ Put two +1/+1 counters on this creature. β’ Draw a card. β’ This creature becomes a copy of another target creature you control.

Creature β Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.

Legendary Creature β Spider Human Hero
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. {3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn.

Legendary Creature β Dragon
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Creature β Ape Shaman
Whenever you cast a creature spell, choose one β β’ Destroy target artifact or enchantment. β’ Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. β’ You gain 4 life.

Creature β Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.

Artifact Land
This land enters tapped. Indestructible {T}: Add {U} or {R}.
Creature β Dinosaur
Enrage β Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.

Creature β Rat Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
Creature β Rat Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.

Creature β Wolf Warrior
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

Creature β Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.

Creature β Merfolk Wizard
As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.) When this creature enters, create a 1/1 white and blue Merfolk creature token.

Creature β Merfolk Citizen
Whenever this creature becomes tapped, draw a card, then discard a card.

Artifact Creature β Myr
{T}: Add {U}.

Creature β Human Warlock
Magecraft β Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.

Land
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Choose one β β’ Put two +1/+1 counters on target creature. β’ Exile target creature with power 2 or less. β’ Each opponent loses 3 life and you gain 3 life.

Sorcery
Choose two β β’ Target creature gets +3/+3 and gains flying until end of turn. β’ Return target creature card with mana value 2 or less from your graveyard to the battlefield. β’ Target player draws a card and loses 1 life. β’ Target opponent sacrifices a creature of their choice.

Creature β Kor Wizard
Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.)

Creature β Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.

Legendary Creature β Elder Dragon
Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)

Artifact Creature β Bird
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.
Sorcery
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.

Creature β Zombie Vampire
At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped. {1}{B}, Sacrifice this creature: Draw a card.
Artifact Creature β Ape
When this creature enters, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Artifact Creature β Equipment Monkey
Equipped creature gets +1/+1. Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Artifact
{1}, {T}: Add {G}{U}.

Artifact
When this artifact enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Creature β Sliver
All Sliver creatures get +1/+1.

Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Destroy all creatures, then any number of target players each mill half their library, rounded down.

Creature β Human Wizard
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)

Creature β Treefolk Warlock
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)

Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Starfish
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.

Creature β Bird Scout
Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Creature β Devil
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

Legendary Creature β Leviathan Avatar
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.

Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B}