903 S Front St, Mankato, MN, 56001
Cards Tracked
9024
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9023
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β
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Creature β Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.)

Land
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Artifact
{T}: Add {C}. Put a point counter on this artifact. Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.

Instant
Target player draws X cards.
Instant
Target player draws X cards.

Creature β Vampire Rogue
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Creature β Vampire Noble
This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Enchantment
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Enchantment
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

Creature β Rat
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.

Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

Enchantment
As this enchantment enters, choose Brotherhood or Enclave. β’ Brotherhood β At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. β’ Enclave β Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Enchantment β Aura
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.

Artifact
{2}: This artifact becomes a 4/4 green Bear artifact creature until end of turn.

Artifact Creature β Construct
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.

Legendary Creature β Human Shaman
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Sorcery
Gain control of each noncommander creature with mana value 3 or less.

Creature β Angel
Flying When this creature enters, tap all creatures your opponents control.

Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.

Land
This land enters tapped. {T}: Add {U} or {B}.

Creature β Elemental Incarnation
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Artifact β Vehicle
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1

Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.

Creature β Elemental Incarnation
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. EvokeβExile a blue card from your hand.
Creature β Elemental Incarnation
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. EvokeβExile a blue card from your hand.

Instant
You draw two cards and you lose 2 life.

Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature of their choice.
Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Instant
Destroy target attacking or blocking creature.

Instant
Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card.

Land
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
Land
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.

Creature β Zombie Snake Druid
Deathtouch {1}: Add {B}, {G}, or {U}. Activate only once each turn.

Artifact
When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle. {2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery.

Instant
Exile all other spells and counter all abilities.

Sorcery
You may play up to three additional lands this turn.

Creature β Yeti
Reach When this creature enters, target creature can't block this turn.

Creature β Elemental Soldier
When this creature dies, draw a card.

Enchantment Creature β Saga Horror
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Pain β You draw a card and you lose 1 life. IV β Oblivion β Each opponent sacrifices a creature of their choice and loses 3 life. Menace

Enchantment Creature β Saga Dragon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II β Destroy up to one target nonland permanent. III β Draw two cards. IV β Mega Flare β This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying
Enchantment Creature β Saga Dragon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II β Destroy up to one target nonland permanent. III β Draw two cards. IV β Mega Flare β This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying

Enchantment Creature β Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Chain β Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III β Gestalt Mode β When you next cast a creature spell this turn, it gains haste until end of turn.
Enchantment Creature β Saga Bird Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV β Stampede! β Other creatures you control get +1/+0 until end of turn.

Artifact β Book Equipment
Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." Abraxas β Equip {3}

Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Enchantment Creature β Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Judgment Bolt β This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III β Wizards you control get +1/+0 until end of turn.
Enchantment Creature β Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Judgment Bolt β This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III β Wizards you control get +1/+0 until end of turn.

Enchantment Creature β Saga Bird
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Wark β Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV β Kerplunk β Creatures you control gain trample until end of turn.
Enchantment Creature β Saga Bird
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Wark β Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV β Kerplunk β Creatures you control gain trample until end of turn.

Enchantment Creature β Saga Dog
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II β Double β When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III β Triple β When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
Enchantment Creature β Saga Dog
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II β Double β When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III β Triple β When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.

Enchantment Creature β Saga Demon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II β You may discard a card. If you do, draw a card. III, IV β Add {R}.
Enchantment Creature β Saga Demon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II β You may discard a card. If you do, draw a card. III, IV β Add {R}.

Enchantment Creature β Saga Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III β Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}

Enchantment Creature β Saga Harpy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Aerial Blast β This creature deals 4 damage to target tapped creature an opponent controls. II, III β Slipstream β Another target creature you control gets +1/+0 and gains flying until end of turn. Flying