903 S Front St, Mankato, MN, 56001
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9024
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9023
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Creature β Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

Artifact
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.

Creature β Dragon
Flying Cold Breath β When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature β Dragon
Flying Cold Breath β When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Cat
Flash When this creature enters, return a creature you control to its owner's hand.

Creature β Orc Cleric
When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)

Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

Legendary Creature β Human Hero
Power-up β {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

Legendary Creature β Human Hero Villain
When White Widow enters, choose one β β’ Put a +1/+1 counter on each of up to two target creatures. β’ Return target artifact or enchantment card from your graveyard to your hand.

Artifact
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. {T}: Add one mana of any color. {5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.

Creature β Zombie Soldier
This creature enters tapped. Life Drain β Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Creature β Zombie Knight
Vigilance This creature gets +1/+1 for each creature card in your graveyard. {T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Creature β Elf Archer
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.

Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Creature β Avatar
Reach, trample Converge β This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.

Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.

Creature β Orc Shaman Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Creature β Cat Warrior
This creature gets +1/+1 as long as you control a Mountain. This creature gets +1/+1 as long as you control a Plains.

Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. β’ 1/3 Turtle with hexproof. β’ 1/5 Spider with reach. β’ 3/3 Elephant with trample.

Instant
As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) Counter target spell.

Creature β Giant Berserker
Vivid β This spell costs {1} less to cast for each color among permanents you control. Reach, trample

Creature β Hydra
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.

Legendary Creature β Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead. β’ Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life. β’ Return target creature card from your graveyard to the battlefield.

Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Treefolk Spirit
Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
Creature β Treefolk Spirit
Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.

Land
{T}: Add {U}. {T}: Add {G}. Activate only if you control a Forest or an Island.

Legendary Creature β Bear Warrior
This spell can't be countered. Reach, vigilance, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)

Instant
Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Elf Knight
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

Creature β Goblin Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Creature β Human Wizard
Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Creature β Angel
Flash Flying When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
Creature β Angel
Flash Flying When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.

Instant
Return target nonland permanent to its owner's hand. Each player mills two cards.

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Creature β Human Monk
Flying Flurry β Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.

Creature β Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have flying.

Creature β Tyranid
Flying, haste The Will of the Hive Mind β Other creatures you control with counters on them have flying and haste.

Instant
Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature you control [with flying].

Artifact β Equipment
Equipped creature has flying. Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{U}: Return this Aura to its owner's hand.

Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Legendary Creature β Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.