903 S Front St, Mankato, MN, 56001
Cards Tracked
9024
In Stock
9023
Rating
β
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Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.

Artifact β Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Wurm
Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Sorcery
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β The next red or green creature spell you cast this turn can be cast without paying its mana cost. II β Put three +1/+1 counters on target creature you control. III β Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.

Enchantment β Aura
Enchant creature Enchanted creature gets -4/-4. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Sorcery
As an additional cost to cast this spell, sacrifice a creature. Exile target creature or planeswalker.

Creature β Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Legendary Creature β Goblin Shaman
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Sorcery
Destroy all creatures. They can't be regenerated.

Sorcery
Target player discards two cards unless they discard an artifact card.

Legendary Planeswalker β Wrenn
Lands you control have "{T}: Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. β2: Mill three cards. You may put a permanent card from among the milled cards into your hand. β7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

Legendary Planeswalker β Wrenn
+1: Return up to one target land card from your graveyard to your hand. β1: Wrenn and Six deals 1 damage to any target. β7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

Creature β Hydra
Reach This creature enters with X +1/+1 counters on it. Reinforce Xβ{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)

Creature β Zombie Horror
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

Legendary Creature β Kraken
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Creature β Zombie Giant
This spell costs {1} less to cast for each creature card in your graveyard. Deathtouch

Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Sorcery
Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) Create an X/X green Wurm creature token.

Legendary Creature β Human Warrior
Trample Whenever Wyleth attacks, draw a card for each Aura and Equipment attached to it.

Legendary Creature β Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)

Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1β14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Land β Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Land β Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.

Legendary Planeswalker β Xenagos
+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. 0: Create a 2/2 red and green Satyr creature token with haste. β6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Enchantment
As this enchantment enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.
Legendary Creature β Insect Assassin
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.

Creature β Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Creature β Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

Legendary Creature β Aetherborn Vampire
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.

Legendary Creature β Frog Spirit Elemental

Creature β Horror
When this creature enters, each opponent exiles a card from their hand. {2}{B}: This creature gets +1/+1 until end of turn.

Legendary Creature β Elemental Boar
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.

Creature β Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.

Land
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
Land
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Legendary Land
Each land is a Forest in addition to its other land types.
Legendary Land
Each land is a Forest in addition to its other land types.

Creature β Elf
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When this creature enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.

Creature β Ape Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) {1}, Sacrifice this creature: Destroy target artifact.

Legendary Creature β Human Cleric
Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Legendary Creature β Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

Legendary Creature β Elf Noble
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.

Legendary Creature β Elf Shaman
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.

Legendary Creature β Dinosaur Turtle
Trample, haste Cycling {1}{R} When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Legendary Creature β Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.

Legendary Creature β Bird Serpent
Companion β Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Legendary Creature β Giant Noble
Yorvo enters with four +1/+1 counters on it. Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II β Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker. III β Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.

Instant
Destroy target creature that was dealt damage this turn. Draw a card.

Instant
Choose one β β’ Fight the Current β Return target nonland permanent to its owner's hand. β’ Find a Crossing β Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Sorcery
Choose one β β’ Smash It β Destroy target artifact. β’ Lift the Curse β Destroy target enchantment. β’ Steal Its Eyes β Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Instant
Choose one β β’ Break Their Chains β Destroy target artifact. β’ Interrogate Them β Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Instant
Choose one β β’ Foil Their Scheme β Counter target spell. β’ Learn Their Secrets β Draw two cards, then discard two cards.

Instant
Choose one β β’ Journey On β Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. β’ Make Camp β Return target permanent card from your graveyard to your hand.