Inventory last scanned: 5/14/2026, 6:55:43 PM
Artifact Creature — Demon Construct
Trample Battle Cannon — When this creature enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
Creature — Human
First strike At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even. This creature can attack as though it had haste unless it entered this turn.
Creature — Hellion
When this creature enters, it deals 3 damage to each other creature.
Instant
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
Creature — Goblin Warlock
When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Sorcery
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Instant
Target creature gains trample until end of turn. Draw a card.
Creature — Dinosaur
Trample If this creature would deal combat damage to a player, it deals double that damage to that player instead.
Creature — Vampire Soldier
Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Legendary Creature — Leviathan Crab
Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Creature — Cat
Lifelink When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Enchantment — Room // Enchantment — Room
Creature — Skeleton Mercenary
When this creature enters, return target outlaw card from your graveyard to your hand. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Instant
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Legendary Creature — Human Rogue
Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Creature — Vedalken Artificer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
Artifact Creature — Construct
Other artifact creatures you control get +1/+1.
Creature — Human Rebel Cleric
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Instant
This spell costs {1} less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature — Snake Samurai
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature — Dragon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying, haste Whenever Chiss-Goria attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
Creature — Shapeshifter
Changeling (This card is every creature type.) Reach
Creature — Rat
When this creature enters, target opponent puts a card from their hand on top of their library.
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact. Squirrels you control get +1/+1 for each acorn counter on this artifact. {G}, {T}: Create a 1/1 green Squirrel creature token.
Legendary Creature — Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
Sorcery
Choco-Comet deals X damage to any target. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Sorcery
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Artifact
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Instant
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
Enchantment — Aura
Enchant creature you control Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking. Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. This Aura enters with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact Creature — Dog
Whenever this creature becomes tapped, you gain 1 life. {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Artifact Creature — Thopter
Flying When this creature enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
Artifact Creature — Robot Ninja
Other artifact creatures you control get +1/+0. {5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
Creature — Phyrexian Shark
Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Legendary Artifact
As Chronicle of Victory enters, choose a creature type. Creatures you control of the chosen type get +2/+2 and have first strike and trample. Whenever you cast a spell of the chosen type, draw a card.