Inventory last scanned: 5/14/2026, 6:55:43 PM
Creature — Elk
When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.
Creature — Elf Warlock
{T}, Blight 1: Surveil 1. {T}, Blight 2: Exile target card from a graveyard. During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Creature — Elf Warlock
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Creature — Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
Creature — Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature — Angel
Flying When this creature enters, you gain 4 life.
Legendary Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.) 10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker. 20+ | Flying
Creature — Elk
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Enchantment Creature — Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.
Legendary Enchantment
Legendary creatures you control get +2/+2.
Creature — Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Flying
Creature — Human Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, target creature gets +2/+0 until end of turn.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Instant
Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment — Room // Enchantment — Room
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Enchantment
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Creature — Human Pirate
When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Sorcery
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Instant
If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
Sorcery
Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.
Sorcery
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
Creature — Avatar
This creature gets -X/-X, where X is your life total.
Creature — Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
Creature — Dragon
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Creature — Human Druid
{T}: Add {B} or {G}. Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.
Creature — Dinosaur
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
Creature — Dinosaur Beast
Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Zombie Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact — Spacecraft
When this Spacecraft enters, it deals 3 damage to any target. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying {1}{R}: This Spacecraft gets +2/+0 until end of turn.
Instant
Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control.
Creature — Elemental Incarnation
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke {U/B}{U/B}
Creature — Dragon
Flying You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {W}{B}{G} ({W}{B}{G}, Discard this card: Draw a card.)
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Creature — Eldrazi Boar
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Sorcery
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Legendary Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. {3}{U}: Target creature token can't be blocked this turn.
Sorcery
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Elf Druid
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.
Creature — Bat
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.