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9024
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9023
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β
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Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Artifact Creature β Golem
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

Creature β Jellyfish Rogue
This creature can't be blocked if you've cast two or more spells this turn. Whenever this creature deals combat damage to a player, draw a card.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Equipped creature gets +1/+2. Equip {3}

Creature β Jellyfish Rogue
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.

Creature β Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Creature β Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.

Legendary Creature β Human Soldier
Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one β β’ Immard deals 4 damage to any target. β’ Immard gains lifelink and indestructible until end of turn.

Creature β Vampire Dragon
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Creature β Vampire Dragon
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.

Creature β Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.

Creature β Lizard Shaman
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player. {3}{R}{R}: This creature gets +3/+3 and gains menace until end of turn.

Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.

Legendary Creature β Human Knight
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
Legendary Creature β Human Rogue Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)

Legendary Creature β Snake Druid
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.

Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Creature β Human Cleric
Whenever another creature you control enters, you gain 1 life.

Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Artifact β Vehicle
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Human Advisor
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature β Human Advisor
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature β Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

Creature β Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Creature β Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

Creature β Elf Warrior
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

Creature β Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Indestructible

Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

Creature β Human Noble
Creatures your opponents control enter tapped.

Creature β Dinosaur
Vigilance Cycling {1} ({1}, Discard this card: Draw a card.)

Creature β Shapeshifter
Changeling (This card is every creature type.)

Enchantment
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.

Sorcery β Lesson
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery β Lesson
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature β Demon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Imskir enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down. {3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.

Legendary Enchantment β Aura
Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.

Sorcery
Incandescent Aria deals 3 damage to each nontoken creature.
Sorcery
Incandescent Aria deals 3 damage to each nontoken creature.

Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.

Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.

Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Artifact
{T}: Add {W}, {B}, or {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Land β Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Creature β Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.

Sorcery
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.

Enchantment
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards. When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Creature β Vampire Noble
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

Sorcery
Suspend 3β{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Instant
This spell can't be countered. Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.

Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Destroy target creature. You lose 2 life.

Creature β Demon
Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life.

Legendary Creature β Dragon
This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.