903 S Front St, Mankato, MN, 56001
Cards Tracked
9024
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9023
Rating
β
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Enchantment
As this enchantment enters, choose Khans or Dragons. β’ Khans β At the beginning of your upkeep, return target creature card from your graveyard to your hand. β’ Dragons β At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types. Lightbringer and Hero's Shield β Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Archer
Reach Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.

Artifact Creature β Myr
{T}: Add {C}{C}.

Creature β Elf Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Artifact β Equipment
Equipped creature has "{T}: Add one mana of any color." Equip {1}

Artifact
As this artifact enters, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color.

Legendary Artifact
Whenever you cast a spell, untap all nonland permanents you control.

Enchantment β Aura
Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

Enchantment
This enchantment enters with a growth counter on it. At the beginning of your end step, double the number of growth counters on this enchantment. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on this enchantment.

Creature β Skeleton Warrior
Other black creatures you control get +1/+1. {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Creature β Dragon
Flying Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn β β’ Destroy target artifact that opponent controls. β’ This creature deals 4 damage to each other opponent. β’ Exile the top card of your library. You may play it this turn.

Instant
Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Creature β Elemental Beast
Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Legendary Artifact β Vehicle
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Human Soldier
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature dies, put its counters on target creature you control.

Creature β Pegasus
Flying, trample Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.

Legendary Creature β Vampire Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life. Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.

Sorcery
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6β{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.

Artifact Creature β Construct
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on this creature.

Creature β Zombie Horror
{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
Creature β Zombie Horror
{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

Artifact Creature β Gnome
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures [with mana value 2 or less].

Creature β Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) This creature can't be blocked except by three or more creatures.

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.

Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Artifact
{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.

Creature β Spirit Knight
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {1} less to cast.
Creature β Spirit Knight
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {1} less to cast.

Artifact Creature β Robot Soldier
This creature enters with two +1/+1 counters on it. Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Vampire Shaman
Flying When this creature enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

Enchantment β Aura
Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

Creature β Vampire Shaman
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."

Artifact β Vehicle
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Legendary Creature β Fox Advisor
Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

Land
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {B}{B}. If there are no depletion counters on this land, sacrifice it.

Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Creature β Human Samurai
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.

Creature β Elf Warrior
Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has trample.

Enchantment β Aura
Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Artifact
This artifact enters under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.

Creature β Human Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card.
Creature β Human Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card.

Artifact
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from this artifact: Add one mana of any color.

Instant
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.

Creature β Drake
Flying When this creature enters, untap up to five lands.

Sorcery
Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.