17777 Main Street Ste. E, Irvine, CA
Cards Tracked
8958
In Stock
8958
Rating
β
Inventory last scanned: 8/14/2026, 6:08:48 PM
Sorcery
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)
Creature β Fungus
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Legendary Creature β Spirit
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
Legendary Creature β Spirit
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Legendary Creature β Spirit
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Artifact Creature β Myr Construct
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Artifact Creature β Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact Creature β Myr
Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control.
Legendary Creature β God
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Artifact
{T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr. {3}, {T}: Return target Myr card from your graveyard to your hand.
Artifact
{T}: Create a 1/1 colorless Myr artifact creature token. {T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
Legendary Creature β Human Villain
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Enchantment
At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
Creature β Human Rogue
Flash When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
Instant
This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Instant
Choose three. You may choose the same mode more than once. β’ Counter target spell unless its controller pays {3}. β’ Return target creature to its owner's hand. β’ Draw a card.
Artifact
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land β Island
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Creature β Snake
Flash When this creature enters, counter target spell.
Sorcery
If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. Return up to two permanent cards from your graveyard to your hand.
Sorcery
Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control."
Instant
Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Enchantment
Whenever you cast a noncreature spell, put a lore counter on this enchantment. {2}{W}: Put a lore counter on this enchantment. {W}: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Legendary Creature β Human Wizard
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature β Cat Warrior
This creature must be blocked by exactly one creature if able. Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
Legendary Creature β Dragon Knight
Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.
Legendary Creature β Elf Warrior
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
Legendary Creature β Bird Wizard
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Creature β Snake Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield. Renew β {2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Legendary Planeswalker β Nahiri
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. β2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. β3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.