2102 Osborne Rd, Saint Marys, GA, 31558
Cards Tracked
6950
In Stock
4706
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Inventory last scanned: 6/27/2026, 6:07:50 PM
Creature — Elemental Warrior
This creature has haste as long as a Warrior card is in your graveyard. {R}: This creature gets +1/+0 until end of turn.
Creature — Zombie
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard, destroy target attacking creature, then put this card on top of your library.
Creature — Elemental
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.
Creature — Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Artifact — Book
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
Legendary Planeswalker — Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Legendary Creature — Serpent
Verazol enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Sorcery
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Sorcery
You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Creature — Dinosaur Avatar
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
Legendary Creature — Treefolk
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Artifact Creature — Construct
Trample When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.
Legendary Creature — Dragon
Kicker {3} (You may pay an additional {3} as you cast this spell.) Flying When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Creature — Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
Creature — Shapeshifter
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U}
Creature — Human Soldier
This creature can't attack if defending player controls an untapped land. This creature can't block if you control an untapped land.
Creature — Human Soldier Ally
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
Creature — Devil
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
Creature — Goblin Shaman
This spell can't be countered. {R/G}: Target spell can't be countered.
Creature — Sphinx
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
Legendary Creature — Goblin Berserker
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
Creature — Lizard
{R}: Flip a coin. If you win the flip, return this creature to its owner's hand. If you lose the flip, sacrifice this creature.
Enchantment
Whenever a creature dies, you may have this enchantment deal damage to target player equal to the number of cards in that player's hand.
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Artifact
Untap this artifact during each other player's untap step. {T}: A player of your choice adds {C}.
Creature — Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Creature — Angel
Flying Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
Creature — Sliver
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
Creature — Vedalken Wizard Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.
Creature — Elemental Incarnation
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature — Eldrazi
Devoid (This card has no color.) Flash When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this token: Add {C}."
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Sorcery
Destroy target permanent.
Creature — Zombie Wizard
When this creature dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature of their choice. • Target opponent discards two cards. • Target opponent loses 5 life.
Land
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
Creature — Plant
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Sorcery
Destroy three target permanents.
Kindred Instant — Faerie
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
Artifact — Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elf Warrior
{1}{G}, Sacrifice this creature: Destroy target artifact or enchantment.
Sorcery
Destroy all white creatures.
Sorcery
For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature of their choice.
Legendary Creature — Azra Assassin
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Creature — Sliver
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Artifact
When this artifact enters, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle. {T}: Add {U}, {B}, or {R}.
Legendary Creature — Gorgon
Flying {T}: Destroy target creature. It can't be regenerated.
Creature — Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.