5598 Antler Ln NE, Bemidji, MN, 56601
Cards Tracked
3057
In Stock
3055
Rating
β
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Creature β Vampire Soldier
Menace {1}{B}, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature β Vampire Soldier
When this creature enters, you draw a card and you lose 1 life.

Creature β Insect
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Spirit
Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature β Fox Spirit
Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature. {3}: Put target card from a graveyard on the bottom of its owner's library.

Creature β Dwarf Warrior
Equip abilities you activate that target this creature cost {2} less to activate.

Creature β Dwarf
{2}{R}, {T}: Destroy target nonbasic land.

Creature β Dwarf Nomad
{T}: Target creature with power 2 or less can't be blocked this turn.

Creature β Dwarf Citizen
{3}{W}: Creatures you control get +1/+1 until end of turn.

Artifact β Equipment
When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Creature β Bird Soldier
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. {2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.

Sorcery
Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.

Sorcery β Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Elemental
Siege Monster β When this creature enters, roll a d20. 1β9 | Each player sacrifices a permanent of their choice. 10β19 | Each opponent sacrifices a permanent of their choice. 20 | Each opponent sacrifices two permanents of their choice.

Creature β Human Soldier Ally
This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Human Soldier Ally
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.

Creature β Human Soldier Ally
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.

Creature β Human Soldier Ally
Vigilance Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature β Human Soldier
Vigilance When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.

Sorcery
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)

Creature β Human Warrior Performer
Reach This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.

Creature β Human Soldier Rogue
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.

Instant
Choose one β β’ Target opponent loses 1 life and you gain 1 life. β’ Exile up to three target cards from a single graveyard. β’ Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Legendary Creature β Human Hero
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature β Elemental Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Kithkin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact Creature β Robot Scout
Reach When this creature dies, each player creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Artifact
When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)

Instant
Put two +1/+1 counters on target creature. Infusion β If you gained life this turn, that creature also gains trample and indestructible until end of turn.

Enchantment Creature β Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Creature β Cyclops
If a creature you control attacks, this creature also attacks if able.

Creature β Griffin
Flying, first strike

Card
(Theme color: {C}{G})

Card
(Theme color: {C}{G})

Card
(Theme color: {C}{G})

Creature β Eldrazi
Devoid (This card has no color.) Trample At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.

Card
(Theme color: {C}{G})

Creature β Eldrazi
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Sacrifice two Eldrazi: Return this card from your graveyard to your hand. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

Legendary Creature β Human Assassin Hero
When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.

Creature β Human Wizard
Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Artifact
Whenever you cast a spell with {X} in its mana cost, put two charge counters on this artifact. {T}: Add one mana of any color. {T}: Add {C} for each charge counter on this artifact. Spend this mana only on costs that contain {X}.

Creature β Elemental Bird
Flying, vigilance Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.

Instant β Lesson
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.

Legendary Creature β Human Assassin
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena.

Creature β Elephant Monkey
Reach When this creature enters, each player creates a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control.

Creature β Elephant Rat
Menace (This creature can't be blocked except by two or more creatures.)