5598 Antler Ln NE, Bemidji, MN, 56601
Cards Tracked
3057
In Stock
3055
Rating
β
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Creature β Giant
Reach (This creature can block creatures with flying.) Landfall β Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.

Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.

Artifact
This artifact enters tapped. {T}, Sacrifice this artifact: You gain 4 life. {8}, {T}, Sacrifice this artifact: You gain 8 life.

Legendary Creature β Elf Noble
Secret council β When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
Legendary Creature β Djinn Monk
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.

Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.

Artifact β Equipment
When this Equipment enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip {3}

Creature β Elf Bard
{4}{U}: Target creature can't be blocked this turn.

Creature β Elf Druid
When this creature enters, return target permanent card from your graveyard to your hand.

Creature β Elf Druid
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Creature β Mouse Warrior
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

Sorcery
Choose one β β’ Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. β’ Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or Spacecraft.

Instant
Draw three cards. You may put a land card from your hand onto the battlefield tapped.

Instant
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Creature β Angel
Flying Landfall β Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.

Creature β Bird Spirit
Flying Other creatures you control with flying get +1/+1.

Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and doesn't untap during its controller's untap step.

Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Instant β Lesson
Lands you control gain all basic land types until end of turn. Draw a card.

Sorcery
Target creature can't be blocked this turn. Draw a card.

Sorcery
Gain control of target creature with mana value X.

Creature β Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)

Sorcery
Exile target creature with mana value 3 or greater.

Legendary Creature β Elf Noble
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.

Legendary Artifact β Food
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.

Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {R}.

Artifact Creature β Gnome
{T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn.

Legendary Creature β Kor Advisor
When Ertha Jo enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

Creature β Human Wizard
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Creature β Human Soldier
Esgaroth Garrison's power is equal to the number of creatures you control. When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

Legendary Artifact β Vehicle
When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4

Instant
Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.

Artifact
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.

Instant
Counter target creature spell.

Land
This land enters tapped unless a player has 13 or less life. {T}: Add {G} or {W}.

Enchantment
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

Legendary Creature β Vampire Assassin
Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

Creature β Insect Druid
Landfall β Whenever a land you control enters, you gain 1 life.

Instant
Draw two cards. You may put a land card from your hand onto the battlefield.

Enchantment
Landfall β Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)

Instant
Return all creatures to their owners' hands.

Creature β Elemental Bear
Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 and has flying. {1}{W}, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)

Artifact β Food
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.

Legendary Creature β Human Assassin
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) {1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

Creature β Elf Shaman Mutant
{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.