5598 Antler Ln NE, Bemidji, MN, 56601
Cards Tracked
3057
In Stock
3055
Rating
β
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Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.

Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.

Creature β Human Archer
{T}: This creature deals 4 damage to target attacking creature with flying.

Creature β Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Creature β Human Scout

Enchantment
Attacking Pests you control get +1/+0 and have deathtouch. {1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Creature β Nightstalker
Flying

Land
{1}, {T}: Add {U}{R}.

Land β Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. {1}{R}: Sacrifice this enchantment.

Land
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Creature β Shade Horror
{B}: This creature gets +1/+1 until end of turn.

Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Bear Demon
Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.

Instant
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.

Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.

Sorcery // Sorcery

Instant β Lesson
Kicker {4} (You may pay an additional {4} as you cast this spell.) Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.

Creature β Human Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

Enchantment β Aura
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.

Creature β Lizard Warlock
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.

Artifact
This artifact enters tapped. {T}: Add two mana of different colors.

Creature β Human Soldier
Flash (You may cast this spell any time you could cast an instant.)

Instant
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Soldier
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) {2}: This creature gets +1/+0 until end of turn.

Creature β Human Soldier
Raid β When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Human Soldier
Menace When this creature enters, put a +1/+1 counter on target creature or Vehicle you control. Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.

Artifact Creature β Wall
Defender, reach Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

Creature β Human Cleric
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {1}{R}{R}: Put a +1/+1 counter on this creature.

Artifact β Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Dragon
Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.
Creature β Dragon
Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.

Legendary Creature β Angel Cleric
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Instant
You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn.

Creature β Human Pilot Ally
Flying This creature gets +1/+1 as long as there's a Lesson card in your graveyard.

Artifact β Equipment
Equipped creature has "{1}, {T}, Tap Fishing Pole: Put a bait counter on Fishing Pole." Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Legendary Creature β Human Artificer Villain
{T}, Pay 2 life: Draw a card. Activate only if an artifact entered the battlefield under your control this turn.

Creature β Elemental Bard
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources.

Creature β Lizard Warlock
When this creature enters, if an opponent lost life this turn, add {B}{R}. {1}{R}, Discard a card: Draw a card.

Creature β Elemental Warrior
{1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature β Elemental
{R}, {T}, Sacrifice this creature: It deals damage equal to its power to target creature.

Creature β Human Warrior
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature β Phoenix
Flying, haste This creature attacks each combat if able. Ferocious β At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.

Legendary Creature β Mutant Hero
Origami-Fu β {2}{G}: Switch Flatman's power and toughness until end of turn.

Creature β Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.

Instant
Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.

Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

Creature β Phyrexian Imp
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: This creature gets +1/+1 until end of turn.

Land
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Creature β Wall
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.

Creature β Merfolk
Flash Vigilance When this creature enters, tap target creature an opponent controls and put a stun counter on it. {1}{U}, {T}: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.

Legendary Creature β Ape Goat
When Flopsie enters, put a +1/+1 counter on each creature you control. Each creature you control with power 4 or greater can't be blocked by more than one creature.

Creature β Snake Druid
Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature. {G}, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.

Legendary Creature β Vampire Noble
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Instant // Sorcery