Inventory last scanned: 5/14/2026, 6:29:21 PM
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped.
Artifact Creature — Golem
{2}: This creature gains trample until end of turn.
Legendary Creature — Human Advisor
When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.
Creature — Goblin Shaman
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.
Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Enchantment
Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Creature — Faerie Wizard
You may cast this spell as though it had flash if you control a Faerie. Flying This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Creature — Jellyfish Rogue
This creature can't be blocked if you've cast two or more spells this turn. Whenever this creature deals combat damage to a player, draw a card.
Creature — Vampire Dragon
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Legendary Creature — Human Knight
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
Creature — Elf Warrior
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Sorcery
Target creature gains trample and haste until end of turn. Draw a card.
Sorcery
Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Legendary Creature — Demon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Imskir enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down. {3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Treefolk Warrior
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
Creature — Vampire Noble
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact — Equipment
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip {2}
Instant
Destroy target creature. You lose 2 life.
Creature — Elf Warlock
When this creature dies, create a 1/1 black and green Insect creature token with flying.
Creature — Lizard
Flash When this creature enters, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power.
Creature — Human Wizard
Skulk (This creature can't be blocked by creatures with greater power.) This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Enchantment Creature — Fox Glimmer
Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.
Instant
Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
Creature — Fungus
{2}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature — Human Peasant Ally
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Legendary Creature — Dog
Menace Assassins you control have menace. Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/1 white and black Inkling creature token with flying. {1}{B}: Level 2 Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control. {2}{B}: Level 3 At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.)
Enchantment
You may look at the top card of your library any time. You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Artifact — Vehicle
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand. Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Legendary Creature — Alien Warrior
Trample Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
Creature — Elephant
Trample
Creature — Elf Warrior
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Creature — Orc Artificer
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature — Gremlin
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Spider
Reach Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. {6}{B}: Target opponent loses 1 life for each Spider you control.