5598 Antler Ln NE, Bemidji, MN, 56601
Cards Tracked
3057
In Stock
3055
Rating
β
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Creature β Rabbit
Ferocious β At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature.

Land
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Instant
Counter target noncreature spell.

Land
This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {B}.

Legendary Creature β Treefolk
{2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

Land
{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Creature β Insect
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.

Creature β Zombie
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.

Creature β Dragon
Flying Landfall β Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"

Land
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Legendary Creature β Merfolk Wizard
Creatures you control with counters on them have trample. Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev.

Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

Creature β Rat Rogue
When this creature enters, each opponent discards a card.
Creature β Spirit
Flying Whenever this creature attacks, you may tap target creature.

Legendary Creature β Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.

Legendary Creature β Human Hero
Flying Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.

Creature β Vampire Rogue
Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Creature β Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value. IV β Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

Enchantment Creature β Demon
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

Legendary Creature β Human Doctor Hero
Flash Lifelink When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.

Creature β Elf Shaman
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.

Sorcery
You draw two cards and lose 2 life.

Creature β Vampire
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature β Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Instant
Black creatures get +2/+0 until end of turn.

Land
This land enters tapped. {T}: Add {R}, {W}, or {B}.

Legendary Creature β Dwarf Bard
Whenever Nori attacks, target attacking creature gains first strike until end of turn.

Creature β Phyrexian Knight
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact. {1}, {T}, Remove two oil counters from this artifact: Draw a card.

Land
This land enters tapped. {T}: Add {W} or {U}. {4}, {T}, Sacrifice this land: Draw a card.

Creature β Human Soldier Ally
{T}: Untap another target permanent you control. Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Instant
Exile target attacking creature.

Creature β Human Detective
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Artifact Creature β Construct
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

Creature β Vampire Cleric
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.

Artifact β Food
Indestructible (Effects that say "destroy" don't destroy this artifact.) {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, draw a card.

Legendary Creature β Mole Beast
When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.") At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand.

Enchantment Creature β Sheep
At the beginning of your upkeep, you gain 1 life.

Enchantment Creature β Spider
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B}{G}, Exile this creature: Return target card from your graveyard to your hand.

Legendary Creature β Ogre Warlock
Menace Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.

Sorcery
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Artifact
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Creature β Human Wizard
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.

Land
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Enchantment β Aura
Flash Enchant creature an opponent controls When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. Enchanted creature loses all abilities and can't attack or block.

Creature β Human Rogue
When this creature enters, put a +1/+1 counter on target creature. Delirium β At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

Instant β Lesson
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Instant
This spell costs {W}{U} more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.

Creature β Ogre Warrior
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)

Creature β Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.

Legendary Creature β Human Warrior Hero
When Okoye enters, create two 1/1 white Soldier creature tokens. Attacking creature tokens you control have first strike.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Target creature you control gains hexproof for as long as this Saga remains on the battlefield. II β Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield. III, IV β Draw a card.

Legendary Creature β Horror
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.

Creature β Bird
Flying When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

Land
This land enters tapped. {T}: Add {R} or {G}. {4}, {T}, Sacrifice this land: Draw a card.