Inventory last scanned: 5/14/2026, 6:29:21 PM
Creature — Hydra
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Land
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
Creature — Djinn Bard
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As this enchantment enters, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Creature — Boar
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it. {T}: Add one mana of any color.
Legendary Creature — Human Scientist
The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Creature — Eldrazi Drone
Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.) {3}{G}: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Creature — Halfling Citizen
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.
Creature — Dragon
Flying When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players. {4}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Artifact — Equipment
As this Equipment becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2}
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Land
This land enters tapped. When this land enters, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color.
Instant
Draw X cards, then discard a card.
Instant
Destroy target artifact or creature. It can't be regenerated.
Creature — Salamander
{R}: This creature gets +1/+0 until end of turn. Sacrifice this creature at the beginning of the next end step.
Sorcery
Pyroclasm deals 2 damage to each creature.
Creature — Lizard Assassin
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Creature — Dinosaur
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Instant
Draw two cards.
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Elephant Cleric
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Legendary Creature — Elephant Cleric
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Creature — Elf Druid
As this creature enters, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.
Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Land — Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.
Creature — Spider
Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Creature — Minotaur Shaman
Trample Other Minotaur creatures you control get +1/+1 and have trample.
Artifact Creature — Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Spirit
{2}: This creature becomes colorless until end of turn.
Land — Forest Island
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Legendary Creature — Demon
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Instant
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Creature — Beast
Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature — Elephant
Trample Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) When you cycle this card, destroy up to X target artifacts.
Creature — Frog
Trample This creature gets +10/+10 for each player who has lost the game. Whenever this creature deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Plant Hydra
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Creature — Elephant Advisor
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Each player may discard their hand and draw seven cards.
Legendary Creature — Mutant Ninja Turtle
Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent.
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Legendary Creature — Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Legendary Creature — Rat Avatar
Menace Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. {2}, Sacrifice a token: Draw a card.