5598 Antler Ln NE, Bemidji, MN, 56601
Cards Tracked
3057
In Stock
3055
Rating
β
Inventory synced 14 days ago Β· may be out of date

Artifact Creature β Golem
This creature can't be blocked by artifact creatures. Whenever this creature becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.

Land β Gate
{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Creature β Human Knight
Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Legendary Creature β Human Knight
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.

Enchantment
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Land
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Creature β Human Berserker
Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature β Goblin
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

Creature β Bird
Flying, vigilance

Creature β Elf Ranger
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

Instant
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.

Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Sorcery
Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.

Enchantment β Aura
Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

Instant
Destroy target artifact, creature, or planeswalker.

Creature β Goblin Warrior
When this creature enters, create two 1/1 red Goblin creature tokens.

Creature β Human Citizen
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.

Artifact β Equipment
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}

Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.

Creature β Human Mercenary
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature β Raccoon Bard
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."

Creature β Frog Advisor
When this creature enters, draw a card, then discard a card.

Creature β Human Cleric
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.

Creature β Spirit
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2.

Creature β Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.

Creature β Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.

Enchantment
Attacking creatures you control have double strike.

Legendary Creature β Frog Druid
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Legendary Creature β Spirit Dragon
Flying, lifelink At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.

Artifact Creature β Construct
When this creature enters, choose up to one β β’ Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) β’ Target creature becomes unprepared.

Legendary Creature β Mutant Hero
Vigilance Big Bertha enters with X +1/+1 counters on her. {1}{G}, {T}: Put a +1/+1 counter on Big Bertha.

Creature β Shark Pirate
When this creature enters, return target creature an opponent controls to its owner's hand.

Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Artifact β Vehicle
Trample When this Vehicle enters, you may discard a card. If you do, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Instant
Destroy target creature.

Creature β Spirit
Flying When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Threshold β This creature gets +2/+1 as long as there are seven or more cards in your graveyard.

Enchantment β Aura
Enchant creature Whenever enchanted creature is dealt damage, this Aura deals that much damage to that creature's controller.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target nonland permanent an opponent controls. II β Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III β Creatures you control gain deathtouch until end of turn.

Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

Instant
Creatures you control have base power and toughness X/X until end of turn.

Creature β Insect Artificer
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") {8}: Draw two cards and create a 2/2 colorless Robot artifact creature token.

Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, and indestructible until end of turn. Untap it. (Damage and effects that say "destroy" don't destroy it.)

Artifact
{1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.