5598 Antler Ln NE, Bemidji, MN, 56601
Cards Tracked
3057
In Stock
3055
Rating
β
Inventory synced 16 days ago Β· may be out of date
Basic Land β Swamp
({T}: Add {B}.)

Sorcery
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.

Instant
Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.

Artifact β Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Artifact Creature β Phyrexian Construct
Flying, vigilance

Instant
Exile target creature. Its controller gains life equal to its power.

Creature β Plant
Defender, hexproof {T}: Add one mana of any color.

Enchantment
At the beginning of your end step, choose one β β’ Put a +1/+1 counter on target creature you control. β’ Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Each other player discards a card. You draw a card for each card discarded this way.

Legendary Creature β Human Knight
Deathtouch, lifelink Whenever Syr Vondam enters or attacks, other creatures you control get +1/+0 and gain deathtouch until end of turn.
Artifact
{T}: Put an oil counter on this artifact. {T}: Add {C}. Activate only if this artifact has two or more oil counters on it. {1}, {T}: Draw a card. Activate only if this artifact has five or more oil counters on it.

Legendary Creature β Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

Land
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Artifact
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.

Artifact
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Creature β Minotaur Berserker
Haste

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn. II β Discard any number of cards, then investigate twice for each card discarded this way. III β Shuffle up to three target cards from your graveyard into your library.

Land β Forest Island
({T}: Add {G} or {U}.) This land enters tapped.

Artifact β Vehicle
Flying Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Kindred Enchantment β Lhurgoyf Aura
Enchant land Enchanted land has "{1}{G}, {T}: Create a Tarmogoyf token." (It's a {1}{G} Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.")
Land
{T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you.

Legendary Creature β Human Ninja
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." {1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.

Legendary Creature β Merfolk Druid
Landfall β Whenever a land you control enters, you gain 1 life and draw a card.

Creature β Human Advisor
When this creature enters, choose one β β’ Tax β Until your next turn, spells your opponents cast cost {1} more to cast. β’ Arrest β Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Creature β Rat Advisor
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)

Legendary Creature β Human Noble Hero
When T'Chaka enters, mill three cards, then you may put an artifact or land card from among the milled cards into your hand. {3}, Exile this card from your graveyard: You become the monarch. Activate only if you control your commander.

Creature β Skeleton Pest
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, you gain 1 life. {B}{G}: Return this card from your graveyard to the battlefield tapped.

Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. {2}{W}, Discard this card: It deals damage equal to the number of creatures you control to target creature.

Instant
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.

Creature β Raccoon Warrior
Menace Whenever you expend 4, this creature deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

Creature β Elemental Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one β β’ This creature deals 3 damage to each opponent. β’ Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Enchantment β Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Creature β Ooze Brushwagg
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Creature β Otter Wizard
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

Creature β Merfolk Wizard
When this creature enters, tap all creatures target opponent controls.

Enchantment β Aura
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature you control Enchanted creature gets +1/+1 for each enchantment you control.

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.

Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. {T}: Add one mana of the chosen color.

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.