Nashua, NH
Cards Tracked
7435
In Stock
7435
Rating
—
Inventory last scanned: 6/15/2026, 6:13:06 PM
Creature — Human Pirate
Raid — When this creature enters, if you attacked this turn, you may return target creature to its owner's hand.
Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Artifact
This artifact enters tapped. When this artifact enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
Sorcery
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature.
Enchantment — Aura
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Creature — Zombie
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
Creature — Minotaur
When this creature enters, it deals 3 damage to target creature with flying. Cycling {R/G} ({R/G}, Discard this card: Draw a card.)
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Spirit
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Creature — Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature — Elf Warlock
{T}: Add X mana of any one color, where X is the number of creature cards in your graveyard.
Creature — Horror
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
Creature — Dragon
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Creature — Zombie Beast
Whenever another creature dies, you may put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures of their choice, then sacrifices X lands of their choice.
Sorcery
Death Grasp deals X damage to any target. You gain X life.
Creature — Human Shaman
Whenever another creature dies, you may gain 1 life.
Enchantment
{B}{B}: Counter target green spell.
Creature — Elf Berserker
When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
Sorcery
Destroy target green or white creature.
Creature — Dinosaur Beast
Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Enchantment
When this enchantment enters, sacrifice all creatures you control. Creatures you control get +2/+2.
Creature — Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
Creature — Bird
Flying When this creature dies, all creatures get -1/-1 until end of turn.
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. {1}, Sacrifice this enchantment: You gain life equal to the greatest mana value among creatures you control.
Instant
Death Spark deals 1 damage to any target. At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return this card to your hand.
Creature — Avatar
This creature gets -X/-X, where X is your life total.
Instant
Regenerate target creature.
Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Artifact — Vehicle
Trample When this Vehicle enters, each opponent loses 3 life and you gain 3 life. Crew 2
Enchantment
({W/B} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
Instant
Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control.
Enchantment
At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Creature — Phyrexian Cleric
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
Artifact
{4}, {T}: Target opponent loses 2 life, gets a poison counter, then mills six cards.
Instant
Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}.
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle this card, destroy all lands.
Sorcery
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Bat
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
Creature — Merfolk Spirit
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Fish
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature — Merfolk Scout
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Creature — Kraken
This creature can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Creature — Human Cleric
Morph {W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, creatures you control get +0/+2 until end of turn.
Enchantment
When this enchantment enters, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile this enchantment: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
Instant
Destroy target creature without flying.
Artifact
Each spell costs {3} more to cast except during its controller's turn.
Creature — Vampire
Flying Whenever you gain life, target opponent loses that much life.
Creature — Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.