1106 Jungs Station Road, Saint Peters, MO, 63303
Cards Tracked
8248
In Stock
5256
Rating
β
Inventory last scanned: 9/11/2026, 6:15:13 PM
Sorcery
Target player mills cards equal to your life total.
Sorcery
Target player mills cards equal to your life total.
Land β Forest Plains Island
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Artifact
This artifact enters tapped. When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Draw a card.
Creature β Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Artifact Creature β Scarecrow
Defender {T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (To mill a card, put the top card of your library into your graveyard.)
Creature β Eldrazi
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this token: Add {C}."
Legendary Artifact Creature β Spider Hero
Vigilance When SP//dr enters, put a +1/+1 counter on target creature. Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Artifact Creature β Spider Hero
Vigilance When SP//dr enters, put a +1/+1 counter on target creature. Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Creature β Human Cleric
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Legendary Enchantment Artifact
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Instant
Choose two β β’ Jump Kick β Destroy target artifact. β’ Dash Attack β Put two +1/+1 counters on target attacking or blocking creature you control. β’ Foot Toss β Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Sorcery
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Legendary Creature β Spider Human Hero
Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Instant
Choose one β β’ Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. β’ Destroy target creature with power 4 or greater.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.
Sorcery
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Legendary Creature β Human Hero
Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.
Legendary Creature β Mutant Hero
Haste Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
Creature β Human Peasant
Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature β Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Instant
Counter target noncreature spell unless its controller pays {2}.
Instant
Counter target noncreature spell unless its controller pays {2}.
Instant
Counter target spell with mana value 2.
Instant
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
Creature β Faerie Wizard
Flash Flying When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.
Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability β Creatures you control with +1/+1 counters on them have reach and trample.
Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability β Creatures you control with +1/+1 counters on them have reach and trample.
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Creature β Sphinx
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
Artifact β Food
When this artifact enters, it deals 4 damage to any target and 3 damage to you. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Artifact Creature β Spider Robot Scout
Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Legendary Creature β Spider Avatar Hero
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
Legendary Creature β Spider Human Hero
During your turn, Spider-Girl has flying. When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token.
Legendary Creature β Spider Human Hero
Reach Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
Legendary Creature β Spider Boar Hero
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham β Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Legendary Creature β Spider Boar Hero
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham β Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Creature β Spider Horror Citizen
Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
Legendary Creature β Spider Human Hero
From the Future β You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature β Spider Human Hero
From the Future β You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature β Spider Human Hero
From the Future β You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature β Spider Human Hero
Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.) When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature β Spider Avatar
Reach {T}: Add {R} or {G}. Whenever you cast a spell with mana value 4 or greater, untap this creature.
Legendary Creature β Spider Human Hero
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Pavitr's SevΔ β Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature β Spider Human Hero
Reach Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
Legendary Creature β Spider Human Hero
Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature β Spider Human Hero
Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment β Aura
Enchant creature Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
Legendary Creature β Spider Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature β Spider Human Hero
Flash Reach, vigilance No One Dies! β When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature β Spider Human Hero
Flash Reach, vigilance No One Dies! β When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature β Spider Human Hero
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
Legendary Creature β Spider Human Hero
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented.
Legendary Creature β Spider Human Hero
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented.