1106 Jungs Station Road, Saint Peters, MO, 63303
Cards Tracked
8243
In Stock
4957
Rating
β
Inventory last scanned: 9/8/2026, 6:13:45 PM
Artifact
You have no maximum hand size. {T}: Add one mana of any color.
Artifact
You have no maximum hand size. {T}: Add one mana of any color.
Creature β Dragon
Flying You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {W}{B}{G} ({W}{B}{G}, Discard this card: Draw a card.)
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
You draw two cards and lose 2 life. Void β If a nonland permanent left the battlefield this turn or a spell was warped this turn, instead you draw two cards and each opponent loses 2 life.
Artifact β Equipment
Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Sorcery
This spell costs {1} less to cast for each card you've drawn this turn. The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Sorcery
Target player draws two cards. Flashbackβ{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Bat
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
Creature β Fish
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature β Merfolk Warrior
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Creature β Merfolk Druid
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Instant
Choose one β β’ Target permanent you control gains hexproof and indestructible until end of turn. β’ Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Artifact
Each spell costs {3} more to cast except during its controller's turn.
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Creature β Hippo
When this creature enters, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on this creature, remove a -1/-1 counter from another target creature you control.
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
Creature β Phyrexian Horror
Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
Creature β Phyrexian Wurm
Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature β Demon
Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
Creature β Demon
Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
Creature β Mutant Ninja Turtle
When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
Instant
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
Creature β Spirit Avatar
Trample This creature enters with two -1/-1 counters on it. {B/G}, Remove a -1/-1 counter from this creature: Regenerate this creature.
Sorcery
Delete deals X damage to each nonartifact creature and each player.
Instant
Scry 2, then draw a card.
Creature β Halfling Citizen
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Legendary Creature β Elf Shaman
Whenever Delina attacks, choose target creature you control, then roll a d20. 1β14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." 15β20 | Create one of those tokens. You may roll again.
Legendary Creature β Elf Shaman
Whenever Delina attacks, choose target creature you control, then roll a d20. 1β14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." 15β20 | Create one of those tokens. You may roll again.
Sorcery
Each player discards three cards.
Creature β Moogle
Flying When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Creature β Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Sorcery
All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Sorcery
Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium β If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen β β’ This enchantment deals 4 damage to any target and you gain 4 life. β’ Target opponent discards two cards. β’ Draw two cards. β’ You lose the game.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When this Aura is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Creature β Demon
Flying, trample Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice.
Creature β Human Cleric
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Artifact Creature β Demon Wall
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.
Legendary Creature β Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Legendary Creature β Human Noble
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Land
If you control two or more other lands, this land enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Creature β Human Warrior
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.